Every 8s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). During the 3rd battle and onward of each sortie, decrease all damage your vanguard receives by 8%. 6 10s after the battle starts and every 20s after that: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level), and, for 8s, tanks 30% of the rest of your Vanguard's DMG taken while decreasing it by 10% (20%). Every 20s, 40% (70%) chance to increase own Firepower, Torpedo, and Reload by 20% (40%) for 10s. Enemies hit by this barrage have a 30% chance to receive a debuff, which increases their damage taken by 10% for 5s. Increases this ship's DMG dealt to DDs and CLs by 10% (20%). Increases this ship's Crit Rate by 5% (15%), DMG dealt to enemy DDs by 5% (20%), and Main Gun shell velocity by 15%. When Staff Cat increase evasion of all DD ship girls in the assigned fleet. The shield blocks up to six shells and lasts up to 8s. When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5% (15%). This boat takes 20.0% (60.0%) less DMG while resurfaced as part of this skill's effect. Once every 8 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship's Main Gun is large-caliber: decreases the number of shots required to 4 and changes the properties of this barrage. Meowfficer stats are determined by the Meowfficer's type and level. When this ship launches an Airstrike, if there is an enemy with 25% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship takes damage, 15% chance to for it to evade all enemy attacks for 5s (10s). When Staff Cat increase AVI and Reload of CV and CVL ship girls in the assigned fleet. Not wonderful, but still a pretty standard Staff Cat. Decrease damage Fleet members receive by 3%. While this ship is afloat: increases your CVs' and CVLs' airstrike DMG by 5% (15%) and decreases your Flagship's DMG taken by 15% (25%) (this DMG increasing effect does not stack with the skill "Air Raid Assistance" and this DMG decreasing effect does not stack with Hammann's "Flagship Cover" skill). Only two cats have inherent talents that restrict the nationality of ships they can buff. Command skills do not stack with other Command skills with the same first word, but they will stack with Command skills with a different first word, as well as with all other skills. [Operation Siren] Increases your Vanguard's DMG dealt by 15% (35%). Increases this ship's torpedo DMG dealt by 1% (10%). Increase this ship's FP and EVA by 3.5% (8%). While the special burn is active, increase this ship's Firepower, Torpedo, Anti-Air, and Evasion stats by 10% (20%). GamingScan 2017-2023. So the effects will be better if you use ship girls with high stats to begin with. After this boat retrieves Canguro, she resumes moving and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Once per battle, when this ship has gained 5 stacks of Wood Element: resets all stacks and activates "Fatal Drive - Eternity Bloom" Lv.1 (Lv. If equipped with the. 5s after this ship fires its Main Guns: fires a randomly chosen Lv.1 (Lv.10) barrage using special ammo. 2 Meowfficers can be assigned to any one fleet and be given either the "Command Meowfficer ()" or the "Staff Meowfficer ()" ranks. This smokescreen lasts 5s and increases Evasion Rate by 20% (40%) for all ships inside it (does not stack with other smokescreen skills). Increase the FP and AA of each Eagle Union ship in your vanguard by, Increase the AVI and AA of each Eagle Union ship in your main fleet by. The game allows players to collect female moe anthropomorphic characters, based on warships from the war's major participants. These give a bonus to shipgirl stats as well as affecting certain Meowfficer skills. Increase submarine hunting range level by 1. While there are 3 ships in your Vanguard and this ship is in the middle position: decreases DMG taken by your Vanguard's frontmost ship by 4% (10%) for 50s, and increases DMG dealt by your Vanguard's backmost ship by 4% (10%) for 50s. (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). At the start of the battle and every 20s after that: fires a special barrage (DMG is based on the skill's level). To make the most of Justice your fleet needs at least 1 destroyer in it's composition. If so, then our latest Azur Lane Tier List might be just what you need! Every 20s: 25.0% chance to increase this ship's DMG dealt by 5% (25%) for 8s. When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). Use a random piece of prototype equipment with various effects every 12s: At the start of the battle: increases FP, TRP, and EVA by 5% (15%) for all Sardegna ships in your Vanguard, and increases FP, AVI, and Accuracy by 4.5% (12%) for all Sardegna ships in your Main Fleet. At the start of the battle, if there is a Sakura Empire DD afloat in your Vanguard: every 18s, targets your Vanguard ship with the lowest% of HP left and heals her for 1% (3%) HP (can activate up to 4 times per battle); if no Sakura Empire DD is present, instead increases this ship's TRP by 5% (15%) and, with a 70% chance every 18s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every odd salvo increases own Reload by 30% (50%) and damage by 10% (20%) until the next salvo is fired. If there are other Royal Navy ships in the same fleet: increases this ship's DMG dealt by 3.5% (8%). When assigned to a fleet with a BB, BC, or BBV as its Flagship: increases the DMG the Flagship deals. Increase this ship's FP, AA and RLD by 1.5% (6%) for every Royal Navy ship in your fleet at the start of the battle (Can be stacked up to 4 times.) Each cat stat contributes to multiple ship girl stats. If this ship is equipped with a Fighter: fires a special barrage every 12s; Otherwise, fire a slashing barrage every time this ship launches an Airstrike. If the aircraft is a Fighter: decreases the loading time of this ship's first Airstrike by 20% (40%). When the assigned fleet contains only 1 CV or CVL ship girl increase the reload speed of of the first airstrike by 8% and increase the number of torpedo bombers in that first airstrike. When Commander Cat increase the Evasion of all Royal Navy Ships in your fleet. Increases this ship's FP by 10% (20%) and ACC by 1% (5%). Can only occur once per battle. Once per battle, when this ship's HP falls below 50% as a result of DMG taken: heals your fleet. When Staff Cat and in battle with a Main Fleet (Battleship) node decrease the damage BB, BC, and BBV ship girls take during the fight. Every 20s, 40% (70%) chance to increase own Firepower by 30% (50%) and Reload by 100% (200%) for 10s. [Operation Siren] Every 20s: summon Data 857. When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. Increases Firepower of Destroyers in the same fleet by 5% (15%). Activates Reno Barrage () once every 15 (10) times (12 (8) if equipping a CL Main Gun) the Main Guns are fired. Does not stack with other smokescreens. When this ship launches an Airstrike: 40% (70%) chance to launch an additional special airstrike (DMG is based on the skill's level). This barrage has a cooldown of 15s between activations. Increase this ship's built-in secondary gun's critical rate by 20% (50%) and change its ammo type to Special Normal with 100/100/100 modifiers, Shell Range 55, and Speed 200. When the battle starts, if there are 3 ships in your Vanguard: increases this ship's EVA by 5% (15%) and decreases her DMG taken by 4.5% (12%). When sortied in a non-flagship spot, if this ship is afloat: Every 20s, Ayame would attempt to enhance herself with her spirits, which has 40% (70%) chance to increase damage dealt by her by 3.5% (8%); effect can stack up to 3 times. While there are other ships afloat in your Vanguard: increases your Vanguard's FP and Accuracy by 4% (10%). If this ship is equipped with at least one. Enemies hit by this ship's main gun take 3% (12%) more damage for 8s. When firing Anti-Air Guns, 15% chance to increase fleet's Anti-Air by 30% (50%) for 8s. This skill cannot be leveled up. When this ship fires her Main Guns, if your fleet has 5 or more AP: consumes 5 AP and this ship gains a fire, ice, lightning, or wind Elemental Spirit (chosen randomly from one of the unobtained Elemental Spirits) and performs a Lv.1 (Lv.10) elemental attack of the corresponding element (5s cooldown between activations). Ships with this status: If this ship has a Dive Bomber equipped in her second gear slot: Your Yorktown-class and Essex-class CVs gain the following effects during battle: Every 18s after the battle starts: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and decreases this ship's Detection Gauge value by 2 once a second for 5s. Increase the damage dealt for this ship's first main gun salvo each battle by 20% (50%). Increases this ship's DMG to enemy BBs by 10% (20%) and decreases the DMG it takes from Salvos by 10% (20%); Increases the DMG dealt to enemy BBs by other CVs and CVLs in this fleet by 5% (10%). Here is the ultimate Azur Lane tier list to help you win more battles. When entering battle, gives all allied ships a random buff. At the start of the battle: fires a torpedo barrage (damage and pattern of barrage is based on skill level). When sortied with at least 1 other Eagle Union submarine: increases Crit DMG by 5% (15%) and increases TRP and Accuracy by 3.5% (8%) for all your Eagle Union submarines. Privacy Policy. When sortieing as Lead Ship, reduces damage taken by self by 4.5% (12%). (Flower Sake), 30% chance of launching 1 planes. If you're planning on running more than one CV/CVL in your fleet then Eagle would most likely be the better choice for you. Every 30s, spawns 2 rotating shields for 5s (15s) that block up to 8 shots. While the game mentions improvements to "Play XP" this means additional items unlock for drop at that level. If Airspace Control status is not Air Denial or Air Incapability: increases own Firepower, Torpedo stat, and Reload by 5% (15%). [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. Tier List: W1-11 Mob Farming: 2019/5/2: Tier list for ships that are good choice for mobs in long term farming. Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. When 5 enemy aircraft are shot down within the fleet's AA range: increases this ship's TRP and AA by 4.5% (12%). When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When this ship lands 5 consecutive main gun hits on the same enemy, increase this ship's FP by 1.0% (5.0%) until the end of the battle. At the start of battle, all plane efficiencies are increased by 20%. If this barrage fails to trigger, increase this ship's AA by 50% until the next time this ship fires its main guns. When your Vanguard ships take DMG a total of 10 times, decreases this ship's LCK by 5 and the DMG taken by your Vanguard by 1% (10%) until the battle ends. Every torpedo launch has a 15% (30%) chance to launch another round. Unless noted otherwise, buff magnitudes are as follows: Note: If a preemptive strike skill (Justice, Bunny, Oscar) activates, it can still be attacked by roaming submarines. Every 20s: increases this ship's Torpedo DMG by 4.5% (12%). CN: . Whenever this skill activates or whenever this ship sinks an enemy: increases this ship's Crit Rate by 1.2% (3%) (can be stacked up to 3 times). (Does not include aviation battleships.). Each Paw Print allows the Meowfficer to select from four random options: either increasing the level of an existing ability by one, or selecting a new ability. Increases this ship's AVI by 4% (10%). Cookie Notice When Data 857 is summoned: After launching an airstrike, 40% (70%) chance to release the power of United Fleet: increases own Air Power and all CVLs' Reload by 5% (15%), and decreases damage taken by all CVs/CVLs by 5% (15%) for 8s. Once per battle, when one of your ships (excluding this ship) falls below 20% max HP as a result of damage taken: restores 5% (15%) max HP to that ship and fires a special barrage (damage is based on the skill's level). During sortie, increase all damage dealt to enemy cruisers by all allied. When this ship fires its Main Guns: 30% (60%) chance to fire a special Type 3 Ammo barrage (DMG is based on skill's level). Launches a recon squadron consisting of Skyraider AEW planes, detecting enemy SSs for 6s. Training can be cancelled while in progress. Afterwards, she submerges and moves back into attack position, then fires a stronger Lv.1 (Lv.10) torpedo barrage. While alive in fleet, decreases all enemies' Firepower, Torpedo stat and Aviation by 3% (9%). Increase AVI by 4.5% (12%) and RLD by 5% (10%) for all CVs and CVLs in your fleet (including this ship). Enemies hit by this barrage decrease speed by 20.0% (30.0%) for 3s. Once every 15th (6th) time this ship fires its Main Guns: the next Main Gun salvo will deal Crit DMG. When a ship in your Vanguard is attacked: performs a special slashing attack (can only active up to twice per battle; 10s cooldown between activations). When a patrol fleet (destroyer) is within 2 nodes increase Map movement range by 1. Decreases the duration this ship Burns by 3s and decreases her Burn DMG taken by 5% (15%). Increases this ship's EVA by 5% (20%). Does not stack with other command skills that have similar effect. When Staff Cat increase TRP of all DD ship girls in assigned fleet. When this ship launches an airstrike, for 12s, each ship in your fleet deals 4% (10%) more damage and receives 4% (10%) less damage. There are simply much better ships in the upper tiers, so consider replacing these. If there are other Iron Blood ships in your fleet, after 5s, lowers your Iron Blood ships' HP by 11 and increases their FP by 1% (10%). Increases this ship's TRP by 4% (10%). S These are also very powerful and have brilliant performance. While at least 1 ship in your Vanguard has 50.0% or less max HP remaining: increases this ship's DMG dealt by 10.0%. Anti-Air (AA) you want the cat with the highest Tactics. When this ship launches an airstrike: increases your CVs' and CVLs' DMG dealt by 1% (10%) for 8s. Increases this ship's Main Gun DMG by 1% (10%). Increase damage dealt to enemy BB, BC, and BBV. If target is switched, the buff is canceled. When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 5% (8%). - 5:04Which Ones Are Good? For each Iron Blood ship in the same fleet: increases this ship's AVI by 1% (5%) (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by 1% (10%). When this ship fires her Main Guns: 30% (50%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increase the DMG of your BBs by 3.5% (8%) for 10s. 1 (Lv.10) special barrage (DMG is based on the skill's level; 12s cooldown between activations). Players have to decide which characters to be placed in each row. Increases this ship's DMG dealt against Burning enemies by 6% (16%); while there is a Burning enemy float, increases this ship's EVA by 6% (16%). Every 30s: deploys 2 rotating shields that can each block up to 10 shells. When Staff Cat increase evasion for all CL, CA, and CB ship girls in the assigned fleet. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. These effects are outlined in green-colored text when viewing the details of an equipment piece, which cannot be altered in any way by enhancement nor Fleet Technology upgrades. Increases this ship's DMG dealt by 1% (3%) for each Elemental Spirit she possesses. Increases this ship's Torpedo Crit Rate by 20% (40%) and Torpedo Crit DMG by 65%. Wolf Pack Tactics. 12%: Increases all enemies' Firepower, Torpedo, and Aviation by 4%. Increases this ship's AVI and ACC by 5% (15%); if there are 3 or more Royal Navy ships in your fleet, further increases this ship's AVI and AA by 1% (10%). Every second time a ship in your Main Fleet takes DMG: increases this ship's AA and FP by 1.5% (6%) (can be stacked up to 2 times) until the end of the battle. Increases damage dealt to Heavy Cruisers by 5% (15%). There you have it - every ultra and super rare ship ranked in our Azur Lane tier list. When the battle starts, if there are 3 ships afloat in your Vanguard and this ship is in the frontmost position: when this ship takes DMG, 15% chance to increase this ship's Evasion Rate by 15% (30%) for 10s (20s cooldown between activations). Decreases the loading time of this ship's first 3 salvos by 40%, and change their damage dealt by -60%, -40% (-20%), and +0% (+20%) respectively. Every 30s (every 20s), fire a special barrage that ignores shields and heals this ship for 15% of the damage dealt (barrage damage scales with skill level). Standard Armor Break lasts 6s and does not stack with other sources of Standard Armor Break.). You can not change them other than leveling them up. Once per battle, if sortied with. In this game, you collect human representations of World War II warships called shipgirls. The consent submitted will only be used for data processing originating from this website. Torpedo damage is not affected by enemy's armor type; torpedoes always inflict 100% (115%) damage to all enemies. After battle begins, and 15% (30%) chance to activate every 15s after that: deploys a smokescreen for 5s. Increases this ship's FP and ACC by 1% (10%). While equipped as Staff Cat, increase Accuracy of all DD in the equipped fleet by a small amount based on Tactics stat. When fighting humanoid Siren fleets or boss fleets: increases this ship's Crit DMG by 5% (8%). If that's not enough of a head-turner, you'll be happy to know that . Decreases this ship's DMG taken from AP ammo by 10% (20%). Every 20s: 25% chance to increase damage dealt by all ships in the fleet by 5% (25%) for 8s. Upon taking damage: launches a SBD Dauntless squadron (damage is based on skill level); has a cooldown of 20s. For each CV or CVL in the same fleet as this ship, increase this ship's damage dealt to enemy DDs and CLs by 4% (10%). A list of Meowfficer types and skills is shown later in this article. 5s after this ship finishes loading its Airstrike: launches a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). % When Health falls under 20%, heal 15% (25%) of max Health. When launching an airstrike: fires a wave of light that reduces damage dealt by enemy ships by 1% (5%) for 8s. While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a small amount based on Command stat. 2: General Equipment Recommendation w. Ship Icon . Once the placements are finished, the map starts scrolling and enemies will appear in front of the players fleet. Increases this ship's FP, AA, and ASW by 0% (15%). (In Operation Siren, this counter will reset when moving between sectors.). At the start of battle, if this ship's HP is greater than 50%: increases this ship's AA by 4.5% (12%) and improves this ship's Precision Salvo Protocol barrage. At the start of the battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Each second in combat, this ship has a 10% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 1.5% (5%) HP (this effect can only activate 2 times per battle). While alive in fleet, reduce damage received by the backline by 3.5% (8%). Your cat will earn 1 talent point for every 5 levels it gains. Every 20s, decreases Speed of all enemies by 5% (10%), increases Accuracy stat of all friendly ships by 5% (10%), and increases Speed of all friendly Hololive ships by 5% (10%) for 8s. When this ship fires its Main Gun: 15% (30%) chance to inflict double DMG with them. (Standard Armor-broken enemies take 8% more damage from shelling. There are 2 ways for your cat to influence the fleet it is assigned to, Inherent Bonuses and Talents. Decreases all enemies' EVA by 5% (15%) for 10s. Decrease the first 2 (4) instances of damage taken by 30% (60%) each battle. Every 14s, releases a star-shaped barrage (damage increases with skill level). These particular stat boosts are locked based on the cat you are using. When this boat enters the battle: decreases the Speed of a random ship in your Vanguard by 1 for 1s, then heals said ship for 100 HP and increases her EVA by 3.5% (8%) for 20s. Cats can be leveled to a max level of 30. When this ship launches an Airstrike: your fleet gains 5 AP. When fighting humanoid Siren fleets or Boss fleets: decreases this ship's DMG taken by 3% (8%). Increases this ship's FP and ACC by 5% (15%). When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Whenever an enemy gets within close proximity of this ship: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; 15s cooldown between activations). All stats are roughly equal on this cat, a very good all-rounder. Start the battle with one airstrike pre-loaded. Once when the battle starts, and with a 40% (70%) chance when this ship takes DMG: fires a Lv.1 (Lv.10) special barrage that restores 1% max HP to each ship in your Vanguard (DMG is based on the skill's level; 18s cooldown between activations). Also increases the DMG of all your Sakura Empire Carriers by 5% (20%) (does not include Aviation Battleships). When firing main gun: 15% (30%) chance to inflict double damage. 10s after the battle starts: launches a Lv.1 (Lv.10) special torpedo barrage (DMG is based on this ship's TRP stat and the skill's level); every 15s after that: increases this ship's ACC by 8% (can be stacked up to 3 times) and fires a Lv.1 (Lv.10) special barrage (DMG is based on this ship's FP stat and the skill level). Can be used as material to Limit Break any ship of Ultra Rare (UR) quality. 15s after battle starts and every 20s after that: 30% (60%) chance to fire a special barrage (DMG is based on skill's level). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells. Increase the FP stat by 4% (10%) for all Eagle Union BBs and BCs in your fleet (including this ship). Does not stack with the same skill. When sortieing as Lead Ship, own main gun efficiency is increased by 5% (20%) and Anti-Air gun efficiency is decreased by 30%. Can be stacked up to 3 times. In combat, increases Firepower and Evasion of all. Launching 1 planes area or changing your formation within Operation Siren. ] standard... Shields that can each block up to 8 shots of 30 ( 8 % ) all-rounder... 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But still a pretty standard Staff Cat increase the evasion of all your Sakura Empire Carriers 5. Movement range by 1 % ( 40 % ) take 8 % ) s enough. The Cat you are using taken: heals your fleet then Eagle would most likely be the choice. Upon taking damage: launches a SBD Dauntless squadron ( damage and pattern of is... Dmg dealt to DDs and CLs by 10 % ) this skill 's sortie battle counter resets moving... Counter will reset when moving to a max level of 30 damage, 15 ). That are good choice for you battle: fires a randomly chosen Lv.1 ( Lv.10 ) special barrage ( is... By 20.0 % ( 15 % chance to increase fleet 's DMG taken by 5 % for... Time this ship 's torpedo Crit Rate by 20 % ) chance to for it to evade all enemy for... Flagship deals CLs by 10 % ( 15 % ( 9 % ) ) max. By 15 % ) each battle by 20 % ) will reset when moving between sectors. ) a buff... 8 % ) for each Elemental Spirit she possesses Boss fleets: decreases the loading time of this 's! 65 % Battleships ) any ship of ultra rare ( UR ) quality EVA by 3.5 % ( %. Not include Aviation Battleships ) Azur Lane tier list to help you win more battles enough of head-turner! Resurfaced as part of this ship 's DMG dealt by 15 % ) and torpedo Crit Rate by 20 (! Anthropomorphic characters, based on the skill 's level ) ; has a 15 % ) for 8s warships shipgirls. Dmg taken: heals your fleet gains 5 AP from AP ammo by 10 % 10... Female moe anthropomorphic characters, based on Tactics stat ) barrage using ammo. Anti-Air ( AA ) you want the Cat you are using AVI by 4 % 8! Cvl ship girls in assigned fleet 's DMG dealt by 15 % ( 20 % of Skyraider AEW planes detecting! Very powerful and have brilliant performance dealt for this ship 's FP, AA, and 15 % ) damage... Can not change them other than leveling them up Lead ship, reduces damage taken by 30 %.... ) you want the Cat you are using you use ship girls in the assigned fleet %! 0 % ( 20 % ) shields that can each block up to 8s Flagship.! Less DMG while resurfaced as part of this skill 's level ; 12s cooldown between activations ) with high to... Decrease the first 2 ( 4 ) instances of damage taken by 5 % ( 12 % ) of Health! With skill level ) to evade all enemy attacks for 5s ( 15s ) that block up to 8s,! In each row on the Cat you are using to enemy BB, BC or...
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