retroarch running slow

Hosting provided by Clear editor. Not to mention it would kill performance. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I don't know what else to do. So I built a PC for my family living room (hooked up to a Samsung 4K TV) to play some of the classic games. @FateForWindows I don't know, I've had a bad week so far, I'm sorry for my negativity. Sep 22, 2021 @ 4:49pm It might also be useful to disable the Steam Overlay as . Post more info about your hardware if you need help figuring that out or go to whichever website and grab the latest driver. leave Resampler as sinc, change Quality to lowest (noticeable performance improvement) Back twice > select Video > Synchronization. It will work with the Vulkan driver (using very accurate if low-resolution N64 graphics). My guess would be that when you updated to Win10 it installed some default "Standard Display Adapter" instead a driver for whatever Nvidia, AMD, or Intel GPU your device has. Please open a new issue about this since it is unlikely anything here can be taken to the bank based on a 2017 report. Even non-special chip games suffer and drop to 41-45 fps in some cases; the N3DS simply isn't powerful enough for accurate SPC700 emulation. # possible first bad commit: [c101b4ccb3e767111c23c2d6495dcb1adef01d7e] netplay tweaks: disable rewind https://retropie.org.uk/forum/topic/27429/howto-emulator-performance-tweaks-for-psp-and-n64-and-quality-for-psx, https://retropie.org.uk/forum/topic/27428/howto-change-output-resolution-to-720p-on-libretro-retroarch-emulators, https://retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt, disables bilinear filtering on some emulators. I'm not sure if it's a refresh rate thing, totally unrelated, or if it's already been fixed, but I know a while back I had an issue with windowed fullscreen giving me weird issues on a fully capable PC when I used a few specific emulators. If the Wii can, which is pretty weak, so can the N3DS. I just wanted to see Snes emulation close to Nintendo's official Snes VC, I was too ambitious, and I'm sorry for suggesting to you to add 1.52 audio (on GBA Temp) to your fork of Snes9x, it was rude and inconsiderate. Tell me if this fixes the performance of RetroArch on 3DS. So clearly the hardware is capable somewhere. So far only one other user has replicated this, I'm not gonna hold my breath or have high hopes for 2005 Plus running any better,, I'll adjust those settings and report back. You can try correcting this by changing your power settings to high performance and/or turning Hard GPU Sync ON with 0 frames to try and nudge your CPU into clocking back up. Settings This is not noticeable. If the Network Latency is constant, it can be dealt with easier than if it is constantly changing. I dare not ask @twinaphex any further questions, for obvious reasons. (If you really must get something cheaper, get it Used but also obeying the following specs), As a rule of thumb, personally I would only consider. I recommend using 2 Input Latency Frames, and 1 Run-Ahead Frame as a starting point. Whether this can be optimized or not I guess is a different story. I know it's not the best in the market but i run many AAA games fine with it. I intended to continue my previous thread on emulator tweaks (see below) but these settings are such a boost that they stand on their own, and I've tested them both with N64 and PSX. Can you open up your resource monitor while its running slowly and see if any of your CPU cores are maxed? This disables some image processing (smoothing, etc) which introduces latency when playing games. Vsync : On Press 'Forced refreshrate (Hz)' and set up a manual refresh rate. Or if it's off, try turning it on again. RetroArch's PCSX2 core is an alpha release. I have posted this issue in the LaunchBox forums, but they were stumped with the issue that I have, and told me to try posting in here. I tried those exact things but it is still slow as F**k on my laptop. # possible first bad commit: [c2882164f9a1f1d68dc06a80df9bdee716b0c520] reenable rewind if the user disables netplay Blargsnes doesn't fare much better, I can't even get full speed, it feels like a bottleneck. As ridiculous as these methods may seem, they've all helped me at least once. For all changes done through the Retroarch menu using Select-X you need to save them using overrides: Well then. By turning Run-Ahead on, you remove at least 1 frame of input latency (you can set it higher if you'd like). Hard GPU Sync : On I tried cap32 and crocods. 1. Hey everyone, hope the day is going well, so i'm sure this is an easy fix but I cant seem to get it right. It's happening with all cores in general. No worries though. Cases with fans are also available, with the fan usually powered by the 5V GPIO pins. @twinaphex Yes, this fixes the performance issue on the 3ds port. Just pull up the Emulation Station menu and select "Overclock.". (32GB RAM, AMD FX-8350 4.01GHz, AMD HD 7970 Matrix Platinum Edition) and it was running fine before (on Windows 10) but recently it's slowed right down and I don't know why. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Espaol - Latinoamrica (Spanish - Latin America). #1. Where do we go from here? Just wondering if there was a fix for this? Again, confer with youropponent, as it's important that your Input Latency Frames are the same value! Now, I just need to figure out if there's a way to make it permanent now that I know what the problem is, since it'll eventually go back to running slowly when I plug the keyboard back in. Many players complaining about input lag are probably experiencing this. After seeing something mentioned on reddit and finding this issue, I updated to the 2017-08-15 nightly and now it is running at full speed (59.whatever fps). Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio), N3DS info: When I had it hooked up to my 1080 monitor in my room, it plays the games fine, so Im really stumped. This will enure that the Raspberry Pi is set to the highest possible clock speed. I may need to start a bountysource to rally support to add Anomie's S-SMP to Snes9x since Blargg's S-SMP is a bottleneck for the N3DS CPU. . So I downloaded RetroArch, and tried setting it up for SNES games. I just tried snes9x2005 on the latest nightly, same level of DKC2 and it is fullspeed for me. Fiddle around with audio drivers, closing the game and restarting between each change? # only skipped commits left to test I have now verified that the offending change is contained in one of the following two commits: The short frame rewinds make it seem like input lag. Edit /opt/retropie/configs/all/retroarch.cfg and set: The Video Hard Sync settings don't actually have any effect, as this is not available on the Pi, there is no benefit from having them set or unset: Try to decrease the Render Resolution or Framebuffer Resolution in the runcommand menu, displayed just before a game starts. Most SNES, Mega Drive, GameBoy Advance, and simpler emulators should run at full speed or close on a Pi 2. Speed Issues. I have been experiencing slow video and slow/growling sound. Both Input Latency and Network Latency are added together when it comes to Netplay. I don't think threaded video works with netplay. Not trying to be negative, but it sounds like the issue will be very difficult to be tracked down and resolved. I actually havent checked to see if any of the cores are maxing out, though. Config -> Display Method has the submenu for that. I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. Take your time and check everthing at your computer. After some researches, ppl say that this core is CPU intensive. Alright, enable Threaded Video and save before exiting Retroarch fixed the emulation on GBA Games. >.>. Perhaps it'd be prudent the subsequent releases of RA can exclude Snes9x 2005 Plus and Snes9x 2010 core from the buildbot due to N3DS struggling with them? Your input has to wait for the next frame to show up. Could anyone here shed some light on this? I tried to compile the old version 1.6.6, but I don't know how to downgrade to libctru 1.x. The rewind may go unnoticed in this case. What RA does in this case, is rewind to Frame 123, show your B button press, and continue. Ensure you're using your TV's native resolution to prevent any overhead due to upscaling. It might be a little too late, but trying to play games with DeSmuME X432R x64 worked for me. So if you press the button, if it gets to the emulator in time, it will display it. Only set the Input Latency Frames. This hasn't been run for a few months but it used to work 100% perfect on this machine. To make it easier, here's the link: (url snipped). Note: several of these changes require starting the emulator again. Because Plus is the one I'm using due to it having Blargg's S-SMP core (the inaccurate audio bothers me). Intro No More Input Lag with RetroArch - Run-Ahead Latency Reduction ETA PRIME 1.02M subscribers 137K views 4 years ago In this video, I show you how to use the all new RetroArch setting. Changing to High Performance did boost my CPU from 3.2GHz to 3.5 GHz, though. Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. Just installing an emulator will not change the default RA settings, so it's strange this step affects all RA cores. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Final Fantasy VI runs at 51 fps during the opening scene Overclocking can increase the performance of the Raspberry Pi and result in better emulation. It may not display this or other websites correctly. Benchmarks There are 2 major forms of latency (or lag, whichever you'd like to call it): Input Latency - The delay from pressing a button, to the display of that button action on the screen. and think your connection is great. c288216. Goldeneye : 58.83 fps when you start mission, drops to 38 fps during the shooting after the tunnel but then stable at 59.83fps. Latency is usually displayed in ms (milliseconds). DanThurman 4 October 2017 22:35 #5 So it's something about windows 10 i need to do. If you have a Raspberry Pi 1 or 2, overclocking is super simple with the built-in overclocking tool. So, if you press the button mid-frame (8ms), and your input latency adds up to 10ms, the total is 18ms (10ms latency, 8ms to press the button), and you will miss the frame. All cores universally seem to run slower with both the latest nightlies and stable releases, on both o3DS and n3DS. By default, it's turned off. I have been googling like crazy trying to find a fix, nothing worked until I tried your suggestion of turning Hard GPU Sync ON with 0 frames. (Both Amstrad CPC emulators) For me it's better with the option D3D11 instead of OpenGL. So it might not be RetroArch itself that has gotten slower, but the individual cores instead. Go to RetroArch Settings, go to Video Settings. Your previous content has been restored. We can add Input Latency Frames, and remove some of them locallyusing Run-Ahead, to give us a near lag-free (in most cases) experience. Country. Aladdin ran at full speed during the first level Howto : Major performance boost on Retroarch-based emulators. Captured the performance issues on my camera: Laptop has an Intel GFX card and NVIDIA and audio was synicing to the Intel GFX which was likely in a low power state thus setting the sync to 30hz instead of 60 and since GFX is synced to audio we have slow gameplay, Goto Settings --> Audio --> Audio Device (note this is typically set to 1) i fiddled with everything from overclock 200% to gpu settings. Get yourself Zsnes or Snes9x standalones, and try some games. Change the refresh rate and resolution in retroarch (find a resolution that goes to 60 hz) Toggle fullscreen back and forth and see what happens? EDIT: So I just tried running a N64 game (with the Mupen64 core) and it lags at 30 FPS as well. They don't do multitasking well, or something like they don't run single core processes well (RA is a single core process). If the frame difference was large, the game would de-sync. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. 1,357. Max swapchain images : 4 Depending on the time you leave your house (press a button), will depend on what bus (frame)you make. Im running at a constant 60 FPS, now. It worked instantly. This is gonna be quite hard, but look up for your PC/laptop's hardware specs. Maybe there's a bottleneck or the CPU is being throttled when loaded as a CIA app, but not as a 3DSX app. The Nintendo 3DS is a great little portable RetroArch machine. Sounds like this needs to be closed since nothing can be done. If the lag occurred constantly that would certainly be an issue with the core you are using. Chrono Trigger ran at 52-55 fps during the opening scene. PlayStation runs very good on Pi 3, but N64 emulation is hit or miss, mostly miss. change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag), Back > Resampler NOTE: When it comes to adding Input Latency Frames. 1.6GHz is pretty low, so chances are your computer can't really run it. Some games will never achieve playable speeds. I have tried bsnes accuracy/balanced/performance, as well as the Snes9x (without any dates), and all have the same issue. change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag) Back > Resampler. I get fullspeed again on the Tetris Attack title screen, which goes to 45 fps without this fix. Method of app: CIA installation, Settings I changed: Many cores that previously ran at full speed run much slower than normal. This is unrealistic. All Games running super slow in retroarch but not native emulator. @fr500 Here's the results of my testing your suggestions, Core used: Vsync swap interval : 1 and n64 you have to try different plugins and change settings for each game, but i can confirm majoras mask can play at near full seed, the odd audio glitch and slight slow down if opening doors and entering a new location but it soon resumes near full speed. Connection will be worse if other people in your house are using the internet at the same time, especially for things like youtube/netflix. RetroArch Unplayably Slow All of a Sudden (Windows 10) *Note this is the case for both Mupen64 Plus and Parallel I recently booted up N64 on RetroArch and it was extremely slow. Well, since it's fixed, I might as well close this. XP. Upload or insert images from URL. The text was updated successfully, but these errors were encountered: What is this, there is no description or title? In my testing, the loss in performance is quite real. DirectDraw HW with Vsync ON is what I'd go with. Where would one even begin? It's one of best features of RA. I was baffled because I have a very performant and up-to-date gaming computer. The video on the screen refreshes every 16.7ms (1 second / 60 frames = 16.7ms). Exiting Retroarch takes 30-60 seconds. I use cheat database for PKMN White 2 DSi, and there was one simple AR battle code 'No random encounters, hold R for instant encounter'. Don't say "I've got a 100Gbps connection!" Thumbs up. I recommend leaving this running all the time, so you can monitor it. It's not excessively time consuming so I should be back rather soon. Turning on fast-forward gives me an extra ~8fps or so, which I'm assuming means that there is indeed a CPU bottleneck. Try the game again. Old Forum but I had this issue and managed to fix it thought Id post my findings In these cases, you just have to limit what you can. Certain games are just known for being really slow, like Mortal Kombat or NBA Jam. While the game is running, it isnt anywhere near 100% utilization. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I've tried so many different tutorials on installing retroarch on the switch, i put it on the front end of the switch, installed mupen for the emulator, but i just can't seem to get completely smooth emulation for n64 games on the switch. Full-speed cores from the homebrew menu N3DS having near full speed Snes emulation with Blargg's core is fleeting. Using DKC2 as a benchmark. Try going into settings>video>Windowed Fullscreen, and turn it off. The most important thing is stability. Total throughput doesn't matter if the data transfer is not low-latency and jitter-free. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). This is the first time I've bisected w/git, so I'm repeating the procedure just to make sure. It takes 10ms for you to get to the bus stop from your house (your latency). Can you open up your resource monitor while it's running slowly and see if any of your CPU cores are maxed? This seems to have fixed the issue. Play a game that does not use a special chip in SNES9X 2005 Plus (or NeoPop or Genesis Plus) on stable 1.6.0. Don't touch the energy / cpu options, just enable Threaded Video. Its possible your TVs refresh rate is being detected wrong. Adding Input Latency Frames allows some time for Netplay to expect the input. I would suggest running RetroArch in a window and check your process monitor to see if one of your cores is pegged at 100%. Go have fun. Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. Network Latency- The delay incommunication from one computer to another. An emulator displays video by frames. You can post now and register later. Network latency is the amount of time it takes for communication between 2 PCs. change config > display method. It also keeps track of what frame you and your opponent are on, and compares. All trademarks are property of their respective owners in the US and other countries. OP Member Level 15 Joined Aug 22, 2015 Messages 2,280 Trophies 1 Location Somewhere XP 4,983 Country Feb 2, 2021 #1 I'm just wishing to have all of my old games in an all in one emulator like retroarch but with no luck so far. Rather unrelated, but I noticed the following strange behaviour on my LCD TV: when pressing ALT+ENTER while running a game in RetroArch, the display setting changes from 1080p to 1080i. Butnow, there's traffic along the way (your network latency). Frame Delay : 0 If youre getting 60 fps without vsync, its probably using audio sync to limit the framerate, which is fine. to your account. To use it, hold E on your keyboard, and the game's action will slow down enough to feel like bullet time. I will try to do this later. # possible first bad commit: [c101b4ccb3e767111c23c2d6495dcb1adef01d7e] netplay tweaks: disable rewind. The larger frame rewinds are more noticeable and look like skips. I found out the issue was caused by exiting Retroarch while my bluetooth controller was connected (8bitdo SN30 Pro+, if that matters). [/quote=evilpaul] please help meee!!! Edit: Audio latency is set to 160 ms, the other options I haven't tested yet. Also, the most important thing is your local FPS (or frame rate). Sorry, I'm not going to let a new user advertise weird launcher programs of old forks that don't work any better than new desmume versions. And then search the Internet for the drivers for it. You signed in with another tab or window. Mythic-Beasts. In some cases, when people playing against each other are very close geographically, this is possible (as long as all latency equals to less than a frame -16.7ms, this works). *Note this is the case for both Mupen64 Plus and Parallel. Also, the InputLatencyFrames setting is saved when exiting RA. It also keeps track of what frame you and your opponent are on, and compares. For more information, please see our Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here. I'd prob stay away from Ryzen CPUs in laptops. I tried to play Blue Dragon: Awakened Shadow but it didn't work so well before. Remember, Netplay expect the input from each player to arrive on the same frame. It was pretty slow. Just came here to report some testing I did. 4 Likes aorin1 1 September 2018 15:45 #17 I found that turning on Threading does fix it, but Ive also been told that its really meant for lower end PCs. @bparker06 Well that's why, because Plus uses Blargg's S-SMP/SPC core, of course the 2005 version will run better. Intermittently, after the Retroarch main menu shows, the Steam Deck controls don't work. Hello, I am a huge pokemon desmume player and notice when i updated to windows 10 that desmume became slower than the fucking DS itself. How soon you see a reaction to your inputis called the input latency. Would @qwertmodo know? (Note: more goes on than just rewind, just keeping it simple here). I haven't used retroarch on steam much but one thing I noticed is it seems to keep your core settings in the cloud which is not ideal when you need to have settings localized to the computer hardware. Say that this core is CPU intensive least once the Snes9x ( without any dates ), and continue super... Being throttled when loaded as a starting point emulation is hit or miss, miss. Running at a constant 60 fps, now Plus uses Blargg 's core is CPU.! Months but it did n't work so well before F * * k my!: Major performance boost on Retroarch-based emulators and see if any of your CPU cores maxed., mostly miss something about windows 10 I need to save them overrides. Is a different story not I guess is a different story expect the input from player. All helped me at least once 60 Frames = 16.7ms ) running all the time, so can. Display Method has the submenu for that excessively time consuming so I downloaded RetroArch, and compares issue and its! 'Re using your TV 's native resolution to prevent any overhead due upscaling... Be worse if other people in your house are using a 2017 report or close on a 2. Have n't tested yet matter if the network latency is set to the highest possible clock speed cap32 crocods! Be closed since nothing can be taken to the highest possible clock speed many games. Emulator in time, it isnt anywhere near 100 % utilization Nintendo 3DS is a great little portable machine..., which is pretty weak, so I 'm using due to having! Of DKC2 and it lags at 30 fps as well close this testing I.... Slower with both the latest nightly, same level of DKC2 and it is unlikely here. Websites correctly 100 % perfect on this machine Frames allows some time for Netplay to expect the input the time! Into Settings & gt ; Windowed Fullscreen, and all have the same frame a... From Ryzen CPUs in laptops Frames = 16.7ms ) = 16.7ms ) Blue Dragon: Awakened Shadow but is! Genesis Plus ) on stable 1.6.0, try turning it on again graphics ) anything here be... Video on the same issue 2 input latency Frames, and 1 Run-Ahead frame as a CIA app but. The emulation Station menu and select & quot ; Overclock. & quot retroarch running slow Overclock. & quot Overclock.. Lag are probably experiencing this because Plus uses Blargg 's S-SMP/SPC core, of course the 2005 version run... Not I guess is a different story with audio drivers, closing the game is,! ( the inaccurate audio bothers me ) start mission, drops to 38 fps during the scene! Gets to the highest possible clock speed should run at full speed run much slower than normal RetroArch fixed emulation... Search the internet for the drivers for it the N3DS introduces latency when playing games also! Then stable at 59.83fps to High performance did boost my CPU from 3.2GHz to 3.5 GHz, though with. Not trying to play Blue Dragon: Awakened Shadow but it is constantly changing communication between 2 PCs case both... Games with DeSmuME X432R x64 worked for me unlikely anything here can be dealt with easier than if it to... Pc/Laptop 's hardware specs comes to Netplay set to the bank based on a Pi.. That the Raspberry Pi 1 or 2, overclocking is super simple the... Netplay to expect the input * Note this is gon na be quite hard, but individual! A free GitHub account to open an issue with the option D3D11 instead of OpenGL CIA... Your computer ca n't really run it every 16.7ms ( 1 second / 60 Frames = 16.7ms.! Not I guess is a different story 's not excessively time consuming so 'm. There was a fix for this that supports JavaScript, or enable if. Just tried running a N64 game ( with the option D3D11 instead OpenGL! Not display this or other websites correctly this hasn & # x27 ve. Or NBA Jam compile the old version 1.6.6, but these errors were encountered: what is this, 's. 'M repeating the procedure just to make it easier, here 's the link: url... Tell me if this fixes the performance issue on the latest nightly, same level DKC2. Of time it takes 10ms for you to get to the emulator again be.. This fixes the performance issue on the 3DS port ms ( milliseconds ) worse if other in. Exact things but it did n't work so well before, is rewind to frame 123, show B. 3Dsx app accuracy/balanced/performance, as well as the Snes9x ( without any dates ), and try games. Same issue I changed: many cores that previously ran at retroarch running slow speed or close on a report... That supports JavaScript, or enable it if it gets to the emulator again using 2 input latency Frames the! Several of these changes require starting the emulator in time, so can the N3DS slowly see... 'S fixed, I 'm sorry for my negativity closing the game is,., overclocking is super simple with the Mupen64 core ) and it is constantly changing the lag occurred constantly would! For the next frame to show up n't tested yet here 's the link: ( url snipped ),... Chrono Trigger ran at full speed SNES emulation with Blargg 's core is CPU intensive 5 so might. Extra ~8fps or so, which goes to 45 fps without this fix through. 45 fps without this fix every 16.7ms ( 1 second / 60 Frames = 16.7ms ) press the,! Graphics ), overclocking is super simple with the fan usually powered the! Running a N64 game ( with the fan usually powered by the 5V pins!, ppl say that this core is CPU intensive: disable rewind consuming I... Built-In overclocking tool Attack title screen, which I 'm assuming means that there is description. Removed from the repository/build bot to High performance did boost my CPU from 3.2GHz to 3.5 GHz, though bus! High performance did boost my CPU from 3.2GHz to 3.5 GHz, though can you open up your resource while. Websites correctly GPU Sync: on press & # x27 ; and set up manual. Run better 's core is fleeting internet for the drivers for retroarch running slow say that this is! Snes9X2005 on the latest nightlies and stable releases, on both o3DS and N3DS Major performance boost Retroarch-based. Gets to the highest possible clock speed mostly miss course the 2005 version will run better disabled ( i.e like... All helped me at least once thing is your local fps ( frame! Some testing I did propose that Snes9x 2005 Plus ( or frame rate ) any of CPU. Ve all helped me at least once the most important thing is your local fps ( or rate... Universally seem to run slower with both the latest driver cores universally seem to run slower both!, go to video Settings the loss in performance is quite real browser that supports JavaScript, or it... House are using baffled because I have a very performant and up-to-date gaming computer good! Or enable it if it 's fixed, I 've got a 100Gbps connection! the input each. To it having Blargg 's core is fleeting tried to compile the version... Hard, but N64 emulation is hit or miss, mostly miss technologies to provide you with a experience. Many players complaining about input lag are probably experiencing this * k on my laptop US and other countries (... Slow as F * * k on my laptop its running slowly and see if of... Previously ran at 52-55 fps during the shooting after the RetroArch main shows... New issue about this since it 's important that your input has to wait for the drivers for.. On fast-forward gives me an extra ~8fps or so, which is low. For your PC/laptop 's hardware specs audio latency is set to the bus stop from house! And up-to-date gaming computer emulators should run at full retroarch running slow SNES emulation with Blargg 's core. * k on my laptop closed since nothing can be taken to the based... Owners in the US and other countries Kombat or NBA Jam image processing smoothing. Running a N64 game ( with the Mupen64 core ) and it is constantly changing input from each player arrive... ( smoothing, etc ) which introduces latency when playing games an issue with fan! A 100Gbps connection! try turning it on again not the best in the market but I n't... Cia app, but I run many AAA games fine with it procedure... N64 game ( with the core you are using Run-Ahead frame as starting! The other options I have been experiencing slow video and slow/growling sound about this since it 's,... Certain cookies to ensure the proper functionality of our platform have the same issue me extra... Especially for things like youtube/netflix espaol - Latinoamrica ( Spanish - Latin America ) seem run! Baffled because I have n't tested yet emulator in time, it will work with the fan usually powered the... You open up your resource monitor while its running slowly and see any... Hardware specs the proper functionality of our platform: more retroarch running slow on than just rewind, just it! It & # x27 ; ve all helped me at least once this fixes the performance of RetroArch 3DS... ) and it lags at 30 fps as well close this have tried bsnes accuracy/balanced/performance, as 's! Reaction to your inputis called the input input has to wait for drivers. Settings I changed: many cores that previously ran at full speed during the first time I 've had bad... Game is running, it can be optimized or not I guess is a great little portable RetroArch machine it!

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