If you have Commonsense DLC, you would need to spend monarch points to increase development level. Religion is another big modifier for developing provinces. I was seriously annoyed/drunk last night - in hindsight, I made a mountain out of a molehill. Europa Universalis IV 21 2023 - . You can always vassalize through war. As armies become bigger, battles start being fought at combat width, so . Coastal raids give 10 devastation. So long as they are occupied by rebels the devastation will tick up every month. I have sat an army on the province, but takes an extremely long time to raise the devastation. It's not impossible, but it's crazy unrealistic. 100 devastation takes a really long time to tick up. add_devastation 4 -1. integrate [] [ OPTIONAL], Integrates the specified tag into actor's country (adds cores), karma [] [ OPTIONAL], kill_consort [ OPTIONAL], kill_heir [ OPTIONAL], leader [] [] [] [] [ OPTIONAL], leak_gpu [Chunk size (bytes)] [Number of Chunks], legitimacy [] [ OPTIONAL], make_subject [] [ OPTIONAL] [], manpower [] [ OPTIONAL], map_random [] [] [] [] [] [] [] [] [] [], Toggles an AI mapmode allowing the player to see the logistics behind whether or not the AI will join the HRE, shows which buildings the AI would build in a province. Sends a scornful insult from sender to receiver. Valve Corporation. The way I did it was by looting a few areas then waiting on the loot to regenerate and looting it again continually moving around. All rights reserved. Your awful, boring, long achievement. The fastest devastation rises agregaty province is being looted, but loot restored slowly. Some lazyman's math suggests that optimal devastation would get a province from 0 to 100 in 12 years or so, but I'm not an optimal person and was learning the devastation mechanic as I went along, so it took longer. We've reworked some internal mechanics so looted and scorched earth are no longer just binary-statuses, but instead they affect something we call devastation. Lots of sitting around watching war exhaustion and loot bars fill up, and no actual fun bits to make up for it. ez pass replacement velcro best 357 revolver 2022; i lead the customer support team for the magazines category extreme boost push up bras; how long does natural immunity last hospital bed mattress price in sri lanka; a food worker washes her hands in the bathroom and is now returning to her work duties So long as they are occupied by rebels the devastation will tick up every month. Valve Corporation. 8. OTOH IIRC devastation raises the cost of development. Also works for entire colonial regions at once, as listed in 00_colonial_regions.txt: Please help with verifying or updating this section. I don't know what I am doing wrong. Passive devastation reduction for unoccupied provinces is -0.08/month (if I remember right), or -0.96/year, or -4.8/5 years. So loot the province completely and then wait until loot restores. I was thinking while im destroying Tunis i could get the Carthago Delenda Est acheivement but devastation is ticking up slowly at .2 a month :(. Are they being raided by Berbers perhaps? Additional religions in converted CK2 games: PDXCON Take them off otherwise so loot can recover as quickly as possible. Press J to jump to the feed. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Also, another great reason to learn about how to develop provinces is that it's a great place to sink extra monarch points if you're reaching your cap and you can't purchase any new techs or ideas. Would be way easier (though not faster) to conquer the provinces, scorched earth them every time it's up until they reach 90, then use Return Province to give them back to Tunis. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press the up or down arrow keys to traverse through previously executed commands. The provinces probably get raided by one of the north african countries which have "May raid coasts" in their national ideas or are a pirate republic. Devastation can be manually removed by developing a province. All images are credit to the EU4 wiki and the Europa Universalis IV game. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Lord Kraken Jun 28, 2016 @ 4:49pm. Tryharding games like Europa Universalis 4 in a casual manner. This is so unnecessary. Press the up or down arrow keys to traverse through previously executed commands. The game doesn't care who owns those provinces. It was last verified for. Crab Champions, the action-packed looter shooter with roguelike elements, has just released its Early Access Update 3 patch notes.Developed by the creator of Crab Rave, the game has become popular for its intense gameplay and captivating visuals. Devastation and Prosperity. Just declare a random war on Tunis, that does NOT have the war goal on one of the four provinces that involve the Tunis area. This page was last edited on 24 February 2023, at 11:02. Cookie Notice The way you do it otherwise depends on some factors. You will NEVER get call to pizza, because your warscore is below 66%. or does clearing the loot quicker give more devastation? If the province has no devastation, and you have positive stability, you can gain progress to . You get the most for looting, but you have to wait for a while before loot starts to recover after you've drained what's there. - Blockaded provinces now have -100% Local Trade Power instead of -50%. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In Europa Universalis IV, the world is divided into continents, regions, areas, and provinces. The optional tag argument doesn't work, ai_minister [<0 = army, 1 = diplomacy, 2 = trade>], annex [] [ OPTIONAL], army_drill [] [ OPTIONAL], army_professionalism [] [ OPTIONAL], army_tradition [] [ OPTIONAL], authority [] [ OPTIONAL], bird_mana [ OPTIONAL] [ OPTIONAL], cash [ OPTIONAL] [ OPTIONAL], center_of_trade(cot) [CoT Level] [], change_culture_court [] [], change_religion [/] [], Change religion of a province or country. EU4 ABC playlist - https://www.youtube.com/playlist?list=PLQYwQrZmzDdLg8yEePCr1zvWfQtYs8G1aJoin our future mps here on Discord: https://discord.gg/NAys3pfTwi. All that matters is that you are Italian culture and their devastation reaches 100% in the four provinces. All rights reserved. That's what I wouldve done, but on the other hand, if you wanna do a run just for an achievement, getting 20 war exhaustion isn't such a big deal if it makes you get the achievement. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. Is there a way to make them stop? I'd also add that, with the newer patches and updates to estates, there are now even more reasons to develop because many estate missions require you to develop provinces (especially at the beginning of the game), and developing provinces gives you more crownland. Enjoy your achievement. So actually getting the achievement plays like this: Attack Tunis, wipe out their armies, occupy all their lands, getting the Tunisia area first. This item has been removed from the community because it violates Steam Community & Content Guidelines. The monarch point modifier should remain, I would add a peace modifier which makes it grow at a faster pace since countries do better at peace than at war, maybe even an edict that makes it grow faster. This cheat is similar to the first example, but as we specified -1, this command removes 1 devastation from Bergslagen's devastation. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.28. It's even weirder since the Baleares have the same exact problem, and they hadn't been occupied since when I took them nearly a century ago; I even dev'd up the Baleares to get rid of the devastation and it rose right back up to 9%. The way you do it otherwise depends on some factors. # War & Peace - Doubled the negative effects of Devastation. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. "Justified Demands" modifier for 10 years, reducing AE by 5% and Unjustified Demands by 20%, Gives the "Just Causes" modifier for 10 years, reducing Aggressive Expansion by 20%. This cheat is similar to the first example, but as we specified -1, this command removes 1 devastation from Bergslagen's devastation. Crap, cant believe I forgot about that, thanks for reminding me. Please see the. You won't get enough war score for CfP unless you take the capital, so don't. It's not too bad since it's just that area but it's annoying since I know it's hampering my puppet from full power. Does looting give a fixed amount of devastation so you could stick one inf there for longer? If you own the provinces, you could get a popup about the raids(if it is not disabled), but you won't get a notification if the province is owned by one of your subjects. This item will only be visible to you, admins, and anyone marked as a creator. Send a missionary but don't let it convert. I wish I lived in more enlightened times Reddit and its partners use cookies and similar technologies to provide you with a better experience. for what it does too it seems like a waste of mil points, which are suddenly pretty important now. Displays province ID, country tag, and border distance when mousing over provinces. The latest patch introduces several significant changes, such as chance-based elemental weapon mods, an overhauled save system, new weapon mods and . We've been working on the 1.20 patch and its accompanying unannounced expansion for a while now. control(controll) [] [ OPTIONAL], corrupt [] [ OPTIONAL], country_modifier [] [], create_march [] [ OPTIONAL], declare_war [] [] [], devotion [] [ OPTIONAL], die(kill) [ OPTIONAL], dip [ OPTIONAL] [ OPTIONAL], discover [] or [] [ OPTIONAL], embrace [] [ optional], Seems to have no effect in the release version of the game. For more information, please see our EU4 Domination releases tomorrow! Privacy Policy. For a better experience, please enable JavaScript in your browser before proceeding. It may not display this or other websites correctly. That means that developing another institution there would be incredibly inefficient, so I don't advise to develop more than one institution in one province. I'm wondering if it's a stat I'm unaware of or if it's straight up just a bug. So overpowering the enemy by a lot may not be that good after all for this achievement. You must log in or register to reply here. Press Tab after entering the beginning of a command to autocomplete it or display which commands start with the entered sequence. - Cossacks no longer increase stability cost when used. (affects AI as well), fervor [] [ OPTIONAL], flagship_galley [] [] [] [], flagship_heavy [] [] [] [], flagship_light [] [] [] [], form_union [] [ OPTIONAL], government_power(russian) [ OPTIONAL]. It just prints, event [event id] [ OPTIONAL] [