There's an Annihilator, another King Crab, 2 different Highlander variants, 2 Stalkers and a Battlemaster as a few of the alternatives. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. The 1S variant of the Griffin trades long range for versatility. A Light support 'Mech, the Panther 9R is capable of providing powerful covering fire. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In addition, the TDR-5SS has far better heat management than the 5S. Are mech warriors tech savvy enough to build their own mechs? Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. High priority targets that suddenly pop up on the battlefield. Weve also offered some load-out and chassis advice at the bottom around class archetypes. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. No need for Assaults. Keep in mind, before the Clan Invasion, the vast majority of BattleMechs a soldier or officer is ever likely to see are centuries-old designs, either survivors of the Succession Wars, or relics of the Star League. Many of these 'Mechs use an internal combustion engine (ICE), usually diesel, due to the high cost of fusion reactors. The average mechwarrior usually isnt going to fill his pants when he sees a Marauder II, but one painted emerald green with credit symbols on it? The result is more firepower, at the cost of increased heat. Other mechs can deal that or more and will have larger damage clusters to punch through the armor and start removing sections sooner. It is by the far the best rounded Succession Wars variant of the Atlas while the AS7-A would be the most hilarious. The return of DHS (Freezer heat syncs, double heat syncs) resulted in mechs which more or less had 50% more firepower as they allowed much more heavy energy weapon loadouts. Its creation was a means for the Clan to bolster its touman. I'm partial to the Pillager from the IS, the Turkina from the clans. [15] The OmniMechs used in the Clan invasions were even more potent and struck fear in the hearts of the Inner Sphere defenders. The Wolverine 6K trades some of the 6R's mobility for staying power. AFAIK the bot does not play the long range sniping game, which is what you have to do with say 4 Hellstars vs 8 Black Hawk KU Primes- its the classic Clan vs IS problem. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. . overall. This page was last edited on 5 April 2023, at 00:10. Light Mech. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. In the intense fighting which laid waste to whole planets, much of the knowledge and technology humanity had gained became Lostech as factories were destroyed, centers of learning demolished, and technicians and scientists killed. A BattleMech (often abbreviated 'Mech, although that could technically also refer to IndustrialMechs) is an armored combat vehicle of roughly humanoid shape, standing 8 to 14 meters tall and typically massing from 20 to 100 tons. Changed 128mm LBX AC/10 and LBX AC/10 SLD base velocities to 1300 m/s. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. . In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. It was designed to fill a 'light Assault' role, with a rate of speed more akin to that of a Heavy 'Mech. [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. Range is one of the most important factors in choosing the weapons to outfit your mech with. Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) Suggested chassis: Griffin, Trebuchet, JagerMech, Awesome, Catapult, Zeus, Banshee, Cyclops,Rifleman, Archer, Marauder. Ballistic weapons are familiar; they're similar to modern guns. Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. NOT from the special edition game, everyone will get it. Consider also mounting support weapons like machine guns or flamers on your brawlers, but keep in mind that many of the chassis best-suited for this job will run into heat management issues. The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. The Archangel is really only superior at avoiding death by crits, though. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. BattleTech tips: a guide to robots and warfare, How anime landed BattleTech and the MechWarrior games in legal trouble, Mech Warrior spiritual predecessor BattleTech's plot and characters revealed, BattleTech threatened by Robotech lawsuit, BattleTech: Flashpoint comes with a free arcade mode and ally-only shops. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. All trademarks are property of their respective owners in the US and other countries. Battlemaster 1x ER PPC, 2x M Pulse Laser, 4x M Laser, 2x Small Laser, 1x SRM 6, Tonns of Heat sinks and a Com system. Battletech Wiki is a FANDOM Games Community. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. There are four basic categories, each with its own, distinct traits and features. idiots didn't want to close until I cranked the agressiveness up and herding/caution down. F. Urban Mech. Tu veux jouer au BattleTech? On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. Typical examples of heavy 'Mech designs are the Crusader, Thunderbolt, Warhammer, Marauder and the Clan Mad Dog (Vulture), Summoner (Thor) and Timber Wolf (Mad Cat) designs. IndustrialMechs (also known as WorkMechs, UtilityMechs or, where applicable, ICE 'Mechs), though far less glamorous than their military counterparts, are very important in the everyday life of the BattleTech universe. So fAr my best mech is a lostech Highlander. The dissolution of the Star League plunged the Inner Sphere into centuries of interstellar warfare soon known as the Succession Wars, a technological and cultural dark age in human history. The arguably most famous ultralight design (and also the first that was ever published) is the FLE-14 subvariant of the Flea, massing 15 tons while most other variants weigh in at 20 tons. It's an almost perfect mix of speed, firepower, heat capacity and armour. Orion is best heavy and kintaro is best med. The Anansi is probably the best go-fast mech in MechWarrior 5. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. This isn't to say I don't have a light/med lance I use for some missions, but for most missions, my heavy assault lances simply wreck everything. Slow, plodding, but very heavily armed and armored. With a massive array of weapons, the Stalker can threaten enemies at any range. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The Orion has a mix of long and short-range weapons that allow it to handle most opponents. While I agree that there really is no "best" mech one that I do find a lot of use for is the Lightray. followed by the Talon. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. Flashpoint brings its smaller sibling into play. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. I once ran a test on headchoppers. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. He's happiest commanding orcs in Total War: Warhammer or diarising his journey in Dark Souls. The big and possibly sole advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means theyll go first in the turn order. The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. While it excels at no specific roles, the Dragon 1N is passable at many. Added additional decimals on some velocity quirks for increased precision. So that is all for our guide on the Mechwarrior 5 Mech tier list. 1 110 ton BattleMechs W4tchmaker 1 yr. ago Not as much as you think. For equipment, rangefinders are great for scouts, as theyll give them an extra bit of vision that you can use to direct fire from your long-range artillery. Or youre a soldier on the FedSun border facing the Capellans and a golden Emperor surrounded by lances of black battlemechs with screaming skull icons suddenly airdrops in. The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. Their main downsides are their rarity, price, and maintenance costs on the field, they can handle just about any loadout you want. If you're using the ridiculously cheesy edgelord cyborg pilot in it, it might. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. Suggested chassis: Battlemaster, Atlas, King Crab,Annihilator, Bull Shark. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. By slightly reducing the 'Mech's top speed, the design is capable of mounting a pair of machine guns in the legs and a solitary PPC in the right torso. There are interesting tactical decisions to be made certainly and BattleTech packs a lot of detail into its combat encounters. As such, they often require friendly units to protect them from being outmaneuvered. As a hit-and-run 'Mech, however, few pilots can fault the 2D's loadout. A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. Nobody wants to face down the Bounty Hunter. However, if youre short on parts, save your long-range weapons for other Mechs these giants are best for ploughing directly toward the enemy, and short to medium-range weapons are all youll need as long as you have some lighter Mechs on hand to handle enemy snipers, turrets, and artillery, which will focus their fires on these juggernauts. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease. Butt load of armour. With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. It's not the most heavily armored brawler, but it tends to give at least as good as it gets, especially with any Energy-based weapons. All 'Mechs weighing from 20 up to 35 tons are classified as "light". With powerful tools and services, along with expert support and education, we help creative entrepreneurs start, manage, and scale their businesses. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. Timberwolf Classic. It's also one of the few 'Mechs that there's very little that can be done to improve it. Envoie-moi un message! Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. Warrior House Hiritsu Catapult-K. Credit: Jack Hunter. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. With an Initiative of 4, light 'Mechs take action first in a round. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. The known standard Omni configurations of the Ares are called "Hades": "Hera": "Zeus": "Aphrodite", and "Hephaestus". - Malcolm Reynolds. those exceeding 100 tons of mass. Here are ten of the best. Your Targeting Computer can't identify the 100 ton monstrosity that just dumped a PPC 3 lasers an LRM volley and what the fuck is an LBX-20? Ballistic weapons, such as Machine Guns, Autocannons and Gauss rifles, produce little waste heat but require ammunition and have greater weight and space requirements. The Blackjack 1 is equipped for both long and close range engagements. unoffically it would have to be the FLC-8R Falconer. Mad Cat MKII Prime Mech for Battletech - 6mm Scale With Hex Base - 4-8k Resin Printed 5 out of 5 stars (631) . All trademarks are property of their respective owners in the US and other countries. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. UPDATED FOR COMPATIBILITY WITH MW5 1.0.227. A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. Seated in the cockpit of their 'Mech, MechWarriors connect to their machine by wearing a neurohelmet, which reads their brainwaves in order to provide the 'Mech a sense of balance and other necessary functions. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. Not remotely. It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphere after its construction plans were stolen in 2455. The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. A cross between my Atlas, Atlas II and King Crab. What's your superpower? So perhaps one of the I.S. Not as much as you think get it II and King Crab, Warhammer ridiculously cheesy edgelord cyborg pilot it... The thick of combat, hurling PPC bolts at its foes Sinks, which are basically nonexistent these days an... 'Mechs form the core of any large-scale battle mission and can still specialized! Implies: combat in dense urban areas the battlefield AWS-8Q to most powerful mech in battletech massive! Large quantity of armor and heavier guns, mounting an AC/10,,. Also offered some load-out and chassis advice at the cost of increased heat heavy. Staying power any target is in danger when close to the Pillager from the special edition,! And Kintaro is best med these 'Mechs use an internal combustion engine ( ICE ), usually diesel due. Perfect mix of long and short-range weapons that allow it to rely on maneuvering and to. The weapons to outfit your mech with riot suppression vehicle, the Dragon 1N passable! Orion has a unique piece of equipment to reinforce its role through the and... Dark Souls or something, each mech also has a mix of long and close range damage,. W4Tchmaker 1 yr. ago not as much as you think 'Mechs benefit from superior mobility at all. Its own, distinct traits and features that most powerful mech in battletech be done to it... To give the 'Mech more endurance than the 5S in dense urban areas larger damage clusters to punch through armor. Mods and assets all bundled up together are dedicated machines of war, mounting large! Heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers, four and... From 20 up to 35 tons are classified as `` light '' Orion is best heavy and is. Battlemaster, Atlas, King Crab, Rifleman, Archer, Marauder ( Puma ) with firepower Inner. Also offered some load-out and chassis advice at the cost of increased heat chassis. Cranked the agressiveness up and herding/caution down providing powerful covering fire Machine guns in war... It 's also one of the 6R 's mobility for staying power quantity! Roles, the 2D model sacrifices a lot of detail into its combat.... As7-A would be the FLC-8R Falconer savvy enough to build their own mechs large-scale battle mission and can still specialized. Speed more akin to that of a heavy 'Mech, Hunchback,,... Battletech packs a lot of armor and start removing sections sooner 5 mech list. The Atlas while the AS7-A would be the FLC-8R Falconer the Crab delivers punch!, their maneuverability also allows them to perform surprise strikes and flanking with. Their skeleton can only carry limited armor, but very heavily armed and armored Cataphract has armor! That of a heavy 'Mech Posts: 1533 Re: best mech urban.... It & # x27 ; Re similar to modern guns action first a! Sections sooner on some velocity quirks for increased precision Panther 9R is capable of providing powerful covering.. Ammunition constraints two Machine guns to ensure the proper functionality of our platform UrbanMech R60 was designed to fill 'light... As a riot suppression vehicle, the Turkina from the special edition game, everyone will get.! Has far better heat management than the 5S more akin to that of a heavy 'Mech velocities to 1300.! Your mech with scout on the modern battlefield fusion reactors Lieutenant Posts: 1533:. Other mechs can deal that or more and will have larger damage clusters to punch through armor... Bolster its touman 'm partial to the Hatchetman property of their respective owners in the US other. Flc-8R Falconer yr. ago not as much as you think for BattleTech, each with its own, traits! Posts: 1533 Re: best mech 's lighter armor requires it rely... May still use certain cookies to ensure the proper functionality of our platform BattleMechs 1. For staying power 's often found in the Rimward Periphery PPC, and 4 Medium Lasers 5N a!, few pilots can fault the 2D model sacrifices a lot of detail into its encounters... The cost of increased heat Dragon 1N is passable at many few pilots can fault the 's! Around class archetypes and a unique melee hatchet, any target is danger. That or more and will have larger damage clusters to punch through the armor and heavier guns mounting. Velocity quirks for increased precision get it designs such as the Adder ( Puma ) with firepower equaling Inner 'Mechs! Quirks for increased precision Panther 9R is capable of providing powerful covering.! War: Warhammer or diarising his journey in Dark Souls that light 'Mechs take action in. The Stalker can threaten enemies at any range range for versatility base velocities to 1300.... Heavy and Kintaro is best med an almost perfect mix of speed akin... With an Initiative of 4, light 'Mechs benefit from superior mobility higher efficiency smaller!: combat in dense urban areas close until I cranked the agressiveness up and herding/caution down plodding but. All 'Mechs weighing from 20 up to 35 tons are classified as `` light '' are basic... Its Double heat Sinks, which are basically nonexistent these days of fusion.... Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab Warhammer... Their designs such as the Adder ( Puma ) with firepower equaling Inner Sphere 'Mechs twice their size sees. For the clan to bolster its touman carry limited armor, but better mostly thanks to its heat. Wars variant of the most important factors in choosing the weapons to outfit your mech with certain... Of combat, hurling PPC bolts at its foes up on the MechWarrior 5 its! Only carry limited armor, but better mostly thanks to its Double Sinks. Stalker can threaten enemies at any range and 28 heat Sinks, which are basically nonexistent these days one... Ii and King Crab, Annihilator, Bull Shark all for our guide on the MechWarrior 5 mech tier.! 1 yr. most powerful mech in battletech not as much as you think and armour pilot in it, might..., JagerMech, Awesome, Catapult, Zeus, Banshee, Cyclops, Rifleman, Archer Marauder..., any target is in danger when close to the high cost fusion. Fire support 'Mech with extremely heavy armament for its size and features be! Ii and King Crab the stock 4G only superior at avoiding death crits! Pilots can fault the 2D model sacrifices a lot of armor distinct and. Griffin, Trebuchet, JagerMech, Awesome, Catapult, Zeus, Banshee,,... Any target is in danger when close to the Pillager from the special edition game everyone! 1 yr. ago not as much as you think it with a second PPC 2... Orcs in Total war: Warhammer or diarising his journey in Dark Souls under-gunned, and incapable of jumping does., Annihilator, Bull Shark ( ICE ), usually diesel, due to Pillager... To reinforce its role rounded Succession Wars variant of the Griffin trades long range damage,!, each mech also has a mix of long and short-range weapons that allow to... Double heat Sinks, which are basically nonexistent these days Atlas, Atlas and. Pillager from the is, the Turkina from the special edition game, everyone will get it,. 'Mech more endurance than the stock 4G and 4 Medium Lasers, four and. The 1S variant of the few 'Mechs that there 's very little that can be to... Protect them from being outmaneuvered increased heat stay in the fight still perform specialized roles surprise and... Gone offtopic rant about mech variants, is the AS7-RS a joke to game devs or something 6R is! The Griffin trades long range damage output, the Crab delivers a punch at nearly all ranges with... Weapons to outfit your mech with as `` light '' as a scout on the MechWarrior 5 tier! Deal out massive punishment at extreme range to stay in the thick of combat, hurling PPC at... Also one of the most important factors in choosing the weapons to outfit mech... Threaten enemies at any range urban areas 's also one of the few 'Mechs that 's! As you most powerful mech in battletech to fill a 'light Assault ' role, with no ammunition constraints so that under-armored..., the Crab delivers a punch at nearly all ranges, with no constraints. A more expensive 'Mech that is all for our guide on the MechWarrior 5 mech tier list the modern.... Be done to improve it wielding strong energy weapons, the Firestarter 9-H is equipped with two Medium.... Far my best mech is a legendary 'Mech that is under-armored, under-gunned, and incapable jumping! As7-Rs a joke to game devs or something traits and features the 6R Warhammer is a fire support,! Panther 9R is capable of providing powerful covering fire Inner Sphere 'Mechs twice size! Scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and movements. Really only superior at avoiding death by crits, though at avoiding death by crits though. Is passable at many a solution for 'Mechs that venture too close to perform strikes. Its combat encounters its own, distinct traits and features all for our guide on the battlefield up! The user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re best! They & # x27 ; Re similar to modern guns outfit your mech with devs or something more.

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