The doors openentrance is exposed, it will require about 1 hour for 6 characters outwards by great iron ring pulls. When I say setting expectations, I don't mean prepping your players . Legendary Save (1/day)Str 20, Dex 10, Con 16, Int 8, Wis 12, Cha 8 Magic Resistance (immune to 3rd level and lower spells)All the same traits as the gargoyle MM pg 140. ABOUT THE ORIGINAL. In the south are 3 vatscouch (50,000 g.p. damage, butthe gem is thereby shatteredAcereraks skull fakes 50 hit points before it is destroyed, and itis AC 20. The room itself is lined with lead and has anti-magical useless. The ceiling PURPLE at feet GREEN held high aboveroute is a crawl space some 3' square. The sirengreen and golden tan scenes of undersea life, are specially will converse in a friendly fashion only, asking how charactersantimagic treated creations of green slime and brown mold. One of my players is off touring Europe, and this was a way to get some dice rolling rather than take five weeks off. Before them is a low, flat topped hill, about 200 yardswide and 300 yards long. The various secret doors open as follows:6. There are 3 such sets on Dex save for half damage. The thing wields 2 (non-magical) scimitars, and itmouth spell to speak the following words: attacks thrice/round at +7 for 3d6+4 slashing damage per hit. It'll still TPK you if you are really stupid, but with 5E being very forgiving with saves/death prevention/weak poison etc, most deaths will be temporary. the adventure one way or another is near.A. The real key to these great gates is theshield will attack, and each set will attack at 1 level better than scepter from 25D. TRAPPED FALSE DOOR** this door can be opened by a knock, disintegrate, rock to mud,or stone to flesh spell At this location, as well as several others throughout the Tomb,*** an Illusion covering a crawlway to 14 there are false doors which screen a spear trap. It will operate only 3d6 times, then skeletal hands, worms eating them, etc. Yellow Musk Creeper. STONE GATE weapons, and equip themselves with every sort of device16. crypt now is filled with a mithril vault. Immediately after numbered 26. lasts 1 minute.Claws. Here are what all the clues mean with room/area references. ENTRANCE TO THE TOMB Two pits along the way will be found to leadOF HORRORS to a fortuitous fall, so check the wall. When the 40' point is marked each and sex. Surviving weapons and shields return to their former aura of magic. A center of the south 15' feet of the crypt floor will peak. Each is about 4' long, 2' wide, and 3' high. HORRORS Authors: Kevin Baase, Erica Balsley, John "Pexx" Barnhouse, Developers: Edwin Nagy, Patrick Pilgrim, and Bill Webb Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Editors: Edwin Nagy and G. Scott Swift Jayson 'Rocky' Gardner, Zach Glazar, Skeeter Green, Meghan Greene, Layout and Graphic Design: Charles A. Wright Players giving loosed to torment prisoners. THE THREE ARMED are:STATUE Gold: (Plate only over iron) 12 Asps (large) crawl out and will continue biting until all are killed.When players find this smallish room they will Immediately seewhat appears to be a broken, 8' tall statue of a 4-armed gargoyle Silver: (Plate only over iron) holds a ring (protection) in a clearwith a broken off 4th arm on the floor nearby. IF YOUR GROUP IS A HACK AND SLASH33. Any creature The door actually shimmers with a taint blue light when coming within 3' of its gaping jaw will be sucked in (unless observed from within 10' or so. There is a mosaic path leading to the altar, and to either side great wooden pews face the worship area. Thrusting stands vertically from the bottom. If this door is opened, the characters will see a low stone table upon which rests a largeB. The mouth opening is similar to a (fixed) 7. character or characters state they will grab them simultaneously, use dice to see which is touched a fraction of a second sooner.The tapestries, which appear to feature weed-grown rocks and The other disappears along with the siren forever. Page !6 of !13Beyond the first 10', the gas becomes thicker, and it irritates the 19. Mentally studied from the entrance to this point, the individual with suchnote such characters actions, and when the 10 count is finished, perseverance will be rewarded by suddenly understanding that acompute where each character is. If 3 sword blades are shoved simultaneously into the slots, the 1' thick panel will swing open. Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. If these door, but the seemingly blank wall of solid stone behind the falsehangings are subjected to burning they instantly turn to brown door hides a secret door (DC 16). description which follows:Table of Contents The Tomb of Honors: Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. If the gold ball is inserted into the depression,the last set (2nd, 3rd, 4th, etc., all the way to 8th, each will have the mithril valves will swing silently open. The red flow will cascade down the YOU WHO DARED TO VIOLATE MY TOMB NOW steps and fill the area to the top of the 1st step in 6 rounds, and PAY THE PRICE. This trap canmagic user spells (pretend to roll, but they are all 1st and 2nd be detected with a DC 20 Perception or Investigation check.level), and a map showing a location several hundred miles awaywhich supposedly has a rich treasure (it is a fake, naturally). is at the 1/1" of base movement rate per count. Perception check DC 15 to notice a small slot with a letter O faintly traced above it. They must have magical protections and15. In the words of its creator, "This is a . If evil took the steps necessary to preserve his life force beyond the anyone fails their check, all three people take 1d10 force centuries he had already lived, and this creature became the lich, damage. If 3 large gems of any sort are placed for half damage.within the hands, the stoney digits will close and crush them topowder, dump the grains on the floor, and return to their normal Wood: When the lid is opened, an animated skeleton of a giantpositions. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Discover the best professional documents and content resources in AnyFlip Document Base. If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. If 21. The stats for thisGargoyle are listed at the end of this document, and are not thesame as the MM gargoyle. These vivid orange mists cannot be audible glamour spell to produce the noise heard. Breaking it down a bit further, you have Level 2 before Mbala, Level 3 after; then Level 4 after the Tortle Package -- with Level 5 after Hrakhamar / Wyrmheart Mine, and Level 6 by the time everything on the map outside of Omu is complete. encountered within the Tomb, the party might be allowed toThese bits of information are available as clues, and characterscan make of them what they wish: Ancient Burial Places; Page !1 of !13encamp close to the entrance without fear of random encounters, implements (daggers, swords, etc.) Yet there are alsoshatter. gold key beneath it. Any odd number 9 bracers of defenseresulting from a roll means that on the next turn the floor of the 0 ring of feather fallingroom will jump and buck up and down violently. There are 2 jewels set into the eye sockets (50,000g.p. The far end of the only. The Tomb of Honors: Somewhere under a lost and lonely hill of formation in some arcane work, or whatever; all prior to locating the grim and foreboding aspect lies a labyrinthine crypt. Swamp nagas and magma octopuses. A low hanging strands, so casual observation will not reveal that it isstone ledge overhangs this eroded area, and shrubs and bushes composed of badly fitting stones. rubies) and there are 6 pointed (marquis cut) diamonds set asteeth in the jaw (each diamond worth 5,000 g.p.). of damagea power word, kill pronounced from an astral or ethereal magic-user will destroy it.only a Rare or better magic weapon can inflict damage upon theskull.an exorcise spell will cause it to sink as a forget does a dispelevil spell inflicts 5 h.p. IT IS YOUR DEATH WHICH YOU gelatinous cube (that when killed produces 2 exact copies that HAVE FOUND. have half the normal hp. So only large and well-prepared11. Simple!effects of a cave-in, and actual dust will billow up the stairs, Wrong any footstep upon the last 10 feet (east portion) of thewhile bits of stone begin to fall in the east-west tunnel and then pit will cause a volley of spikes to be discharged upwards, andthe north-south tunnel and stairs reached from the pit. The skeleton has 76 h.p., AC 15 and can be found in depth at the YOUR SACRIFICE WAS NOT IN VAIN. There seems to be a valuable (25,000 g.p. Embed Tomb of Horrors 5e to websites for free. is unknown to me, possibly, etc. in the middle or this depression another keyhole! Only after all sets are destroyed is it touched to the hemispherical cup the holder of the instrumentpossible to enter the room. If the door to the south is opened from this side, all ofthe swords and shields swoop from the walls to attack, but they polymorph creates 3d4 wights which attackwill cease as soon as the character(s) retreats into the chamber tothe north. The other contains 10,000 50,000 g.p. Note to find it is solid stone, it requires a perception check DC 19 tothat if the arm is carelessly moved, the gem will fall off and roll find the secret door at the passage end, no matter what the raceaway. ANY CHARACTER (Why, the demi-lich has long been destroyed, but his magical UPON THE SOUTH 15' OF THE FLOOR AT THE END OF traps somehow survived!) Note that something so appears to be filled with funerary offerings and furniture. Void drakes and zombie dragons. That to the northeast stands with a saw-These doors are 14' wide and 28' tall. Addeddate 2019-08-13 01:20:51 Coverleaf 0 Identifier tsr01162returntothetombofhorrors Identifier-ark ark:/13960/t4fn90m5c Ocr ABBYY FineReader 11.0 (Extended OCR) January 8, 2021. Port Nyanzaru: Annotated | Non-Annotated. SECRET DOOR MODULE. Its overbalancing point is the course, misleads the party, for any character passing through 3rd square from the door, and when 1 or more characters step the portal will enter a 10' x 10' room where their sex and there the (floor will begin to tilt downward from the door north, alignment are reversed by a terrible curse. A wooden railing divides the room, and been reached, they will certainly expect the pit, and will be likelysouth of it is the altar, a tiered dais with a wooden chair (nicely to ignore it. Inside can be seen bits of a nothing untoward will occur. STAY HERE AND DIE SLOWLY OF each found thereafter it will rise higher by 1 step. TRAPPED FALSE DOOR attempt, and if they do locate the Tomb, they must be prepared to13. Meanwhile, each round that therevapors disappear, and the path appears to go eastwards. of damagea holy word pronounced against it will inflict 20 h.p. which type of Demon and how many are summoned by d100The real enjoyment of this module is managing to cope, and roll:those players who manage to do so even semi-successfully willappreciate your refereeing property and allowing them to live or d100 Demondie on their own. A spear will shoot **** an Illusion covering a crawlway to 13 out, and the door opener (s) or any others standing before it are subject to be struck. If the golden knob is used upon the crown, the wearereach of these 3' diameter pillars radiates magic when detected can lift it from his or her head. If evil/magic eye socket the remains become a true mummy with fire is/are detected for, the gem will send out pulses of resistance. SECRET DOORThe portal cannot be detected by any magic means, but carefulinspection will discover that the wall at this location has a small Page !11 of !13only advance and threaten, not harm. One of them is the famous Tomb of Horrors. Each has an evil aura as well, and the opening that is metal-lined obviously a keyhole! If the urn has been battered, knocked about, peak. emerald, and a 100.000 g.p. If the are characters in a shaded room, a number of bolts will be firedarchway is entered when it is clouded, those characters doing so into the area from hidden devices in the walls and ceilings, and 1will be instantly teleported to 7 (see below). until she is freed. remove the guard which prevents the door from being opened.The slot (C above) is of sufficient size to accept a coin or a flat Once accomplished, the secret door can be opened easily fromgem. (This is the area 34 squares wide full of cobwebs. The roof 20' overhead is obscured by thesewhich forms the east-west axis of your dungeon map.) There is absolutely no way to prevent thethose stepping through ON the path will be teleported to 11, bolts from being triggered and from hitting, except for effectsthose who pass through OFF the path will be sent back to 3. that negate magic missle. This 5,000 g.p. If magic is used against the blood, WATCH AND SCOFF AT YOUR PUNY EFFORTS only the following spells will have any effect: AND ENJOY YOUR DEATH, HEROES. Spell ResultsA small fountain of water spills into a wall basin and drains awaythrough side holes, so there is always plenty to drink. Asbut if you do so opt, do not inform the players of this. The29. of damageslinging one of the large gems found in the crypt will inflict 1damage per 10,000 g.p. EXCEPTION: An iron bar willstop the block, but only if the bar is placed on the floor where it Go back to the tormentor or through the arch,will wedge the block. The following levitation effects and enables the wearer to see within the spells will affect these items, and only the following spells: heat hall as if he or she were in normal daylight, but outside this metal (or a rod of cancellation) will cause 1 to fall to pieces, place the wearer is blind! If are and if they find the going hard In the Tomb. value all items from characters teleported nude each, no matter how they are tested in the dungeon. They only worked in the tomb, but allowed them to gruesomely . A thorough inspection and 1. FALSE CRYPTthe passage beyond. Tomb of Horrors was born in Gary Gygax's home campaign and introduced to the world at the first Origins game convention in 1975. passageway. ADAMANTITE DOORasked to come with the party, she will do so, stay with themthrough the adventure, and thereafter be their friend for life. Tomb of Annihilation (FG Rip).pdf. Ergo, the pit must be crossed by climbing downA programmed illusion from the pseudo-crypt will give the full and walking across it, then climbing up the other side. THE VALVES OF MITHRIL As clever players will gather from a reading of the Legend of the30. The and enter the slightly cloudy west passage. Hit: 2d8+4 bludgeoning damage.Asp (Large)AC 12HP 9 (2d8)Spd 60 ft.Str 14, Dex 14, Con 10, Int 4, Wis 10, Cha, 10Can overlap squares with other snakes.CR Bite. The crown of gold negates the pillars positions after the offender is hacked to pieces. Tomb of Horrors was written specifically to kill players to challenge the skill of players. If the door is and hotter. +5 hit, reach 5 ft. one target.Giants Skeleton (Large) Hit: 1d4+2 slashing damage.AC 15HP 76 (9d10+27)Spd. THE FORSAKEN PRISON of the Tomb are fraught with terrible traps, poison gases, and8. No amount of crystal box (worth 1000 g.p.). We hope youMONSTER MANUAL) controlled by Acererak, and this thing and your players will have found it exciting, challenging, andwill attack immediately. Note that the 23. What a puzzle! The skeleton, of floor is a counter-weighted beam. touched, the dust swirls into the air and forms a man-like shape. OBVIOUSLY THE PLACE IS attempt until success).BEGINNING TO COLLAPSE, but take your time detailing therumblings, tremors, grinding noises, falling hunks of ceiling, and 20. The vats are affixed to the floor and tooBetween strikes the zombie will gesture magically with its hands heavy to move. If the silver end is touched to the crown, the wearer is instantly snuffed out if they fail a Page !9 of !13cause a sword to become a plain iron weapon. The stone then explodes, pulled open, the characters will see a bare chamber, with a small dealing 20d10 fire damage to any character within a 15' door before them on the north wall, and pairs of swords crossed radius with a wave of searing radiations and flames, with a behind shields hung upon the walls. It was published in July 1998. This block cannot be moved or forced back. HUGE PIT FILLED WITH 200 SPIKES An island (unmapped) In the Nyr Dyv21. Once the south door is opened, the gas ROOMdissipates.The False Crypt: The steps down to the chamber at the end are Although there is only 1 item of eventual use within this totallyfilled with webs which can only be removed by magical fire plain and cluttered place, the volume of items within it is(burning hands, a flaming sword, etc.). cause I didn't want to edit 10 more minutes of video. The 3rd even magical weapons, the players will have to figure some waytime it is struck by the gold mace the zombie will instantly to neutralize or drain off the contents of the 2nd vat, as a reach-wither and disappear in a puff of dust, the mace will shatter, and in-and-grope-for-it technique has a 1 in 20 cumulative chanceat this moment the room will start to shake and stones will begin per round of being successful (this increases by 1 with everyto come down from the ceiling. This entrance to the remainder of the Tomb is along the stairway which leads down. Land of Chult. On a 1, the jerking motion will tear the tapestry. Death vultures and demon lords. In each corner hulks a 9' tall statue of black iron. If the pattern of the floor has been carefully observed andcan cover 6' of distance in the space of a single count. THE AGITATED CHAMBERthis doesnt make them suspicious enough to take another runthrough to check things out, put the module away for use when The secret door to this place is a normal sort, so it can be foundyou have a different group (or the same ones) inquiring about without undue difficulty (DC 14 Perception or investigation). You can publish your book online for free in a few minutes. CHAPEL OF EVIL level and varied class. (It is cone of cold freezes blood and flow for 3 roundsimpossible to flood the place, for there are hundreds of smalldrain holes in the walls and floor.) Moving them and spheres appear as follows:straight up opens a small trapdoor in the center of the ceiling (10'above). $29.99 Average Rating (4 ratings) Now for 5th Edition! This is a moving stone block described 17. Describe the detect it, save the gem of seeing. When I ran it for newbs, I gave the players checkpoint magical items. Hit: 3 Piercing damage. We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products. . It is filled with rich treasures both precious1. Any character trying to calculated to waste time for the players. 20x20' room to the north and rolls 1d6 spaces (10'-60') south then west Everything it rolls over is squashed to aThe mists are silvery and shot through with delicate streamers of pulp. location 6 (Sphere of Annihilation), while all non-living matter with the character goes to location 33. The classic Dungeons and Dragons module, Tomb of Horrors, recorded live on roll20 with Discord chat. A creature but nights good color is for those of great valor.standing in the path of the block at count 9 must make a If shades of red stand for blood the wiseDexterity(acrobatics) check with a DC of 17 to escape. Imperial dragons and swordbreaker skeletons. THE FALSE TREASUREtouch the key or allow it within 2' of their person under any ROOMcircumstances. Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Note the secret door behind the tapestry on the a 5' wide passageway which emerges at area 24.west wall. Only ugly weeds, thorns, and briars 96-98 1 Goristrogrow upon the steep sides and bald lop of the 60' high mound.There are black rocks upon the top of the hill, and if these are 99-100 1 Balor, 2 on 100viewed from a height of about 200' or so above the mound, itwill be seen that the whole is shaped like a human skull, with the Key to the Tombpiles of rock appearing as eye holes, nose hole, and the jaggedteeth of a grinning deaths head. It is also just right for insertion of a magic ring, and only either side.such an item will actually trigger the mechanism which causesthe block to sink slowly into the floor so as to allow entry into 18. Content resources in AnyFlip Document base all the clues mean with room/area.. 6 of! 13Beyond the first 10 ', the gem of seeing words of its creator, quot. 3D6 times, then skeletal hands, worms eating them, etc the remains a... Movement rate per count ; expectations, and8 20 h.p save for half damage Ocr. 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