A pretty solid movie, really. Plus, being able to build an "ultimate weapon" out of blades I already had was a great touch. Taking cues from open-ended adventure games like Metroid, you'll need to find certain weapons and equipment to progress in Bionic Commando, and that sometimes means returning to area you've previously visited to take care of unfinished business. It was much harder than the first game, which I liked, and even though I played through it a couple of times, it didn't leave me with a "been there, done that" feeling that so many other games did. is the most well-remembered boxing design from Nintendo's NES, Ring King was a capable competitor thanks to its more accurate simulation of the sport. Try to spot the Hulk Hogan and Big Van Vader rips! It's not only the hardest in the franchise, but one of the hardest NES games period. Unfortunately, Google isn't proving useful in finding a good "top 10" or similar list of great top downs. Ask anyone who played this game extensively and they'll tell you, it was one of the hardest games of all time. Evidence of this is all over the place, from the enemies to some of the music. Welcome additions include the four giant Animal Kings, cool spells and shops. This game mixes amazing platforming with some quirky gun and driving missions; almost like Bayu Billy, if that game didn't suck and instead played like Ninja Gaiden. Unfortunately, almost everyone agrees that Tengen's version of the game was far superior to Nintendo's, even including a two-player mode which Nintendo's version sorely lacked. The beloved NES game is every bit as addictive today as it was 20-plus years ago, which is a testament to the quality of its design. Snake parachuted into the jungle fortress of Outer Heaven with nothing but his courage and a pack of smokes, and skillfully avoided detection while sneaking through the enemy encampment to find and destroy the titular weapon of mass destruction or, if sneaking didn't work, he beat the snot out of the soldiers in his way. This game was macho, manly destructive fun with its simultaneous two-player action, but also ended up playing an important historic role in the industry it put SNK on the map. Each character has its own powers and limitations, for instance the mouse makes up for its measly health meter with its ability to cling to ceilings and walls. While it clearly adopted its non-linear level select structure from Mega Man, the similarities end there. With Mega Man veterans like Keiji Inafune and Yoshihiro Sakaguchi getting the most out of the technology, Duck Tales proved to be an amazing game in its own right. To this day, this is still the only game that's ever shipped with a coupon for five bucks off an order at Pizza Hut printed on the back of its instruction manual. Joes. An irate watermelon spits seed at you at the end of one level, while a very angry water faucet lurks at the conclusion of another. Top Down Shooter Engine. Buy Buy Buy. Soaring around as Mario in raccoon form simply cannot be beat. All of the terrain was interconnected into one big map, an idea later expanded upon and matured by the SNES's Super Metroid. Have you played the Lost Levels? SMB2 added the ability to pick up and toss enemies and objects, a move that became part of Mario's permanent repertoire. Hampered somewhat by obtuse point-and-click adventure elements reminiscent of Shadowgate that threw many people off, The Goonies II still offered a sprawling mansion and its subterranean environs to explore via traditional platforming. The Boy was virtually helpless without his Blob and his stash of flavored Jellybeans, making this title an interesting mix of action-adventure and puzzle gameplay. "Games are too easy now." Dozens of Castlevania games have come and gone over the last two decades, but the series started for American gamers on the NES. This was his debut hiding inside a jetpack-equipped flying spacesuit and advancing against the forces of auto-scrolling space invaders out in the darkest reaches of the galaxy. Honorable mentions include: Burai Fighter, Section Z, Dragon Spirit and Legendary Wings. This isn't the Super Mario Bros. we oft talk about as one of the most groundbreaking games to ever be released. Top-down action video game Al Emmo and the Lost Dutchman's Mine: 2006: Microsoft Windows, . And yes, it was awesome. A key eye for subtle detail was needed for success, as your exploration could often come to a sudden and gruesome end if you missed even a single key weapon or item early in the labyrinth. And even then, Mega Man 3's new additions weren't all it had to offer. It is possibly the most awesome car ever made aside from the "Metal Attacker" in Blaster Master. Gargoyle's Quest II was the sequel to the Game Boy original Gargoyle's Quest, a game that was itself a spin-off of Capcom's Ghosts 'n Goblins starring that series' infamous flying red demon as its hero. The Guardian Legend is an action-adventure/top down shooter released for the NES in 1989. The NES Willow game is better than George Lucas' movie. I guess since it was an unlicensed Nintendo game, Codemasters had a hard time getting retailers interested in stocking it. Fighting enemy parties that never consisted of more than one enemy, the original was about narrow-minded preparedness. Or maybe it was just that I died so much. Metal Storm's awesome tech inspired me to seek out games with superior graphics, ultimately leading me to the used game store to trade in my NES and all my games, including Metal Storm, for a Genesis. I was playing the amazing Super Mario Bros. in a 7-eleven game room months before the NES was even announced in the US. And what gamers found in Mega Man 2 was something seen in few games since a title that was virtually flawless. But when one of my favorite childhood icons, Mario, appeared in his own variety of puzzle game, I was hooked. You'll soon realize how much better off you are without a rookie to keep track of. I will always have a special place in my heart for the original Super Mario Bros., but it was this sequel that took platforming to new heights with tighter controls, more complex levels and, of course, special upgrades like the Super Leaf and Tanooki Suits. Death Rally is a top-down combat racing game developed by Remedy, published by Apogee, and distributed by GT Interactive Software. The very last project created by Irem for the NES, Kickle Cubicle appeared to be a straight rip-off of the aforementioned Adventures of Lolo, but had gameplay features of its own that made it a unique offering, and one worth anyone's time interested in the genre. Capcom listened to clamoring gamers' wants and introduced Mega Man's brother Protoman as a character of consequence. The versus play is simple and even repetitive, but it holds up today. This is a Rare sleeper and one of the most creative games those guys made. Link mainly navigated around an RPG-like world map, with action occurring sporadically in side-scrolling sequences. Instead of a game that relied on epic, blind exploration and top-down dungeon-crawling action, Zelda II introduced a completely new idea for the series, and one that hasn't been revisited since. But I will always look upon Zelda fondly for sucking me into a gaming universe that sprawled in every direction in a seemingly non-linear fashion. Plus, the guy who lost the fight was the one sent to the penalty box, whether he started the brawl or not. Of course the objectives need executed while hordes of enemies swarm you. Choreographing delicate rescue operations with my cousin was a blast, sending one Jeep to collect P.O.W.s while the other threw out cover in the form of myriad bullets and grenades. The key to Jackal's success, like so many other games on this list, is cooperative gameplay. Get ready to relive the days when shooting down enemy forces and dodging oncoming fire while sipping a can of Surge was all we needed for a quick adrenaline rush. Mega Man's unique approach is what initially made it so interesting to gamers. Demon's Crest, perhaps one of the biggest under-selling games of all time compared to its quality, wouldn't have been possible without cutting its teeth on the NES and classic Game Boy. The fourth game in the franchise had little to offer fans that was different, other than a new cast of interesting Robot Masters, a new character (Eddie) and a new ability for Mega Man to exploit (charging your arm cannon). Do you need anything else? By the time Mega Man 5 was released, many imagined this would be the Blue Bomber's last foray in the 8-bit world. Contra deftly captures the spirit of the testosterone-fueled '80s summer blockbusters, with obvious nods to the Alien and Rambo series. You take direct control of the samurai's giant head in a sort of side-scrolling shooter that's too deliberately loony not to check out. Not only is it one of the very best and most iconic videogames ever conceived, but having shipped with the majority of NES consoles, Super Mario Bros. quickly became synonymous with the NES itself. To this day I still vividly remember the cutscenes that showed my sword becoming more powerful. Gameplay is balanced between controlling The Guardian in humanoid form during overhead exploration and shooting sequences and faster-paced forced-scrolling shooter sequences where she transforms into a fighter jet and blasts, and among other things, gigantic robotic alien crustacean creatures. VICE: Project Doom is one of the most overlooked and underappreciated third-party game designs to ever hit the NES, even after claiming a cover of Nintendo Power in 1991. With a friend you can tag-team your opponents. Totally killer! By the time Mega Man 6 hit the NES, the console was virtually dead. Maybe most surprising of all, though, is that the NES was also the first place Americans ever met Solid Snake. Top down light artillery robot. The Vic Viper's first attack run may have been in the arcades, but the NES brought the popular space shooter home in a near-perfect port. Brazenly over-the-top, Zombie Nation is one of the few NES titles that doesn't take itself seriously. Though I thought the Genesis release of Castle of Illusion Starring Mickey Mouse was ultimately a better game, I found myself going back to play this one more because of how easy it was to get into and how satisfying it was to play. Initially, this appeared to make the game much easier, but in fact, Ninja Gaiden II's difficulty could easily be considered on par with the original, if not for different reasons. The ship rising out of the scrolling ocean, the . Nintendo had a fairly diverse lineup of sports titles introduced for the NES early on in the system's life cycle, including 8-bit interpretations of soccer, tennis, volleyball and even downhill slalom skiing. The care gameplay is right on, the visuals aren't bad at all, and it stinks of Mega Man inspired robot blasting. You can collect power-ups by "juggling" bells on heart-shaped beams of pure love, thus altering their colors and endowing you with different abilities. Something about Adventures of Link scared memaybe the dark backgrounds in the forest stages, or the increased detail in the enemy designs. When the game culminates on the sixth and final stage, Scrooge is a force to be reckoned with. Strangely, though epic in scale, Rygar doesn't feature a way to save or even a password system, so make sure your NES is hooked up to a good power source before embarking on your quest. Aside from its special place in history, however, Kung Fu is also a rewarding example of early "beat-'em-up" videogames in all of its 2D glory. I think I've got the same fond memory for this one as everyone else does: skinny dude, medium dude, and fat dude. As mentioned previously, the Super Nintendo isn't a processing monster like the Sega Genesis so a second player on-screen would create slow down in most games. Platform : PC. Top-down shooter. Borrowing ideas from Mega Man and Ninja Gaiden, Batman was able to toggle through a vast arsenal of weaponry and grapple to walls to assist in the platforming mayhem. Not content to just slash his foes to death, Niki had to slice and dice them with a whirlwind blade just to be that much more radical. Thank god. Completely unlike anything else at the time. In the late 1980s Goonies mania was in full swing, which helps explain the countless after school sessions I spent with this perplexing Konami cash-in. The paths you choose to take during the game will bring you to stages and events you might otherwise miss entirely. To proceed to the next level, a treasure chest must be opened, but that chest is only unlocked when all heart icons on the screen are acquired. . From Link and Samus Aran to Mega Man and Bowser, Nintendo's 8-bit machine was the debut platform for countless classic heroes and villains that are still active in the industry today. The original Battletoads was definitely awesome, but I seemed to favor the design that paired up those TMNT-ripoff characters with the classic brawler characters. Little Nemo's cover art of a tyke in his pajamas most likely resulted in it finding its way into the hands of many a NES gamer's little sister, which is where probably where I first chanced upon it (I had a strict "no girly games" policy when I was 10). Tubular stuff, Niki. 2. The gameplay mechanics of the original Castlevania remained intact, but there was a whole lot more that had been added that transferred it from the realm of action-platformer to the realm of action-RPG. You have to deal with enemies galore and traps aplenty; the game even gave the player the option to kill his or her character off by pressing the Select button if they found themselves trapped or unable to proceed, a true testament to Lolo 3's deep and difficult gameplay built on a deceivingly-childlike facade. Journey to Silius wasn't experienced by many gamers in its time, but it has more than earned its place on our Top 100 for its smooth gameplay alone. It featured actual cut-scenes in an era when such things were considered extraordinary. As far as legacy, we never would have had games like Symphony of the Night if the trail wasn't blazed back on 8-bit with Simon's Quest. on the NES is a straight port of the top-down shooter arcade game that sees up to two players clear different stages featuring paths, hordes of enemies, and powerful bosses. For all of these reasons and more, NES was recently named the best console of all time. When one stage is cleared, Scrooge can pick from any of the remaining stages to undertake his next quest. Although the NES had trouble tackling some of its arcade contemporaries, games like 1981's Qix were a perfect match for its capabilities. . The sights and sounds of the mustachioed plumber busting through the brick and pipe-filled Mushroom kingdom are probably more recognizable than the American flag to several generations of US gamers. From the blade-throwing Cutter to the hard-pounding Stone, the prickly-bodied Needle to the electrifying Spark nearly all of Kirby's classic transformations owe their origin to this late 1992 NES release. Who knew The Goonies were big in Japan? One could get lost in the sea of statistics the game tracked for you, the endless roster customization, the hiring, firing and outright creation of players, and amazing gameplay. Death Race (1990 video game) Devilish (video game) Die Hard (video game) Dig Dug II. Metroid proved to be one of the biggest and most daunting games early in the NES' lifecycle. Despite the unparalleled hype, no one was disappointed. What makes the game so special, then? programmer and designer David Crane abandoned his traditional Activision backing, formed Absolute Entertainment, and went on to create what has become known as one of the NES catalog's quirkiest games, A Boy and His Blob: Trouble in Blobolonia. And believe us, the tanks get larger. We celebrate 100 of our favorites in the pages that follow with our list of the best games for Nintendo's killer system. - Mark Ryan Sallee, IGN Game Help Editor-in-Chief. But it belongs on our NES list as well, for the port of Lode Runner was pixel-perfect and provided something that only Excitebike had done prior: a level editor. Top 100 NES Games - IGN.com 100 NES Games Start Over Comments 100 Ice Hockey 99 Rush'n Attack 98 Teenage Mutant Ninja Turtles 97 Astyanax 96 Dragon Warrior III 95 Mega Man 4 94 Kickle. Confusion aside, the game left players confounded with its intricate, wide-open design. Starting out in fairly straightforward space environments, things soon got weird in Gradius, with levels filled with Moais shooting donut rings. ), Legendary Wings features standard shoot things/power up/shoot more things gameplay but it's the oddball setting that truly sets it apart from vertical space shooters. At least, they're our favorite NES shooters to play. The ridiculousness of the premise was only matched by the difficulty of the game's control scheme, and the superb 8-bit soundtrack that accompanied all the hungry, hungry action. The game is brutal. I probably played the first level of Section Z more than any other NES game I owned. As I played it for the first time in two decades, I recalled many afternoons spent with the cutesy Twinbee fighters. Best nes shoot em up games. All I remember is the Konami Code only worked once on this game and it gave players 10 lives instead of 30 (per continue) and worse of all it only worked once. I thought I knew Ninja Gaiden until I saw my friend spawning red clones that mimicked his actions. In 1983, there was nothing cooler than sitting in the cockpit of Spy Hunter at your local arcade to cruise the streets with the Peter Gunn theme blaring in your ears. Nintendo was pretty heavy handed about content on the NES, so some of the ribald stuff in MM was yanked. It's still a blast to this day and Tecmo should bring it back. And while all Robot Masters since Mega Man 2 have been designed by the Japanese, Mega Man 6 totes a few created by North Americans. I spent hours tackling puzzles using different methods to trap enemies or to drop them through flooring. But Section Z separated itself from the likes of Gradius and Life Force with a non-linear path to forward progress after each side-scrolling section you successfully survived, you'd be presented with two different teleporters. Finally we rented it, played co-op, and dominated the game, even leaving the NES on overnight during the dreaded "Everyone looks like player 1 and 2" level. While Niki is a game that hasn't aged as well as titles like Super Mario Bros., if you grew up with it, as I did, the nostalgia factor has you covered. Admittedly, the exhilaration of burning past the beach-going VW beetles in your red Ferrari 328 (the F1 was significantly less radical) is indeed worthy of such high self praise. The late, great Little Samson saw extremely weak sales in the US and so it usually comes up short in the Fond Memories department. Seriously, those Turtles love eating pizza. I remember getting this game like it was yesterday. Over the years though Bionic Commando is a game I keep going back to, and it wasn't until I really realized the RPG-lite experience in there (trucks lead to 1Ups, kills equal strength and RPG-like leveling) that I was able to really dominate the game. Take that, Zero Suit Samus in Super Smash Bros. Brawl developer Aicom had you beat to the punch nearly two decades ago. I said it then and I'll say it now. After ripping open all of my other presents, all I cared about was Mega Man 3. Although, in hindsight, going up against the Tetris juggernaut probably wasn't the best strategy, but still, some lucky NES players found time for both. Being the first Mega Man game with tangible secrets within, Mega Man 4 got a lot of playtime when I was a youngster. Dumb, I know. Don't let the title or the source material fool you this game will grab you right from the start and won't let go (just like it did me more than 20 years ago). Although you can't tackle Gradius with a pal, you can outfit your ship with "options" mindless, floating turrets that flank your ship. If Battletoads & Double Dragon: The Ultimate Team strikes you as a bit gimmicky, we've got news for you: it is! During a time in gaming where linearity reigned supreme, it allowed gamers to choose from one of six stages to start, but at the end of each Mega Man would fight a Robot Master that would sacrifice his weapon upon defeat for use in another level. It was the first game I ever played with an NES Advantage. I could whip through Super Mario Bros. in 10 minutes without losing a life, but progressing Link toward his final battle was an epic undertaking and one filled with surprises and satisfying rewards throughout. But while the Teenage Mutant Ninja Turtles were starring in lame TV and movie spin-offs on the NES, Rare actually spent time crafting Battletoads into a surprisingly arcade-like beat-'em-up. Although originally an arcade game, the NES port of Legendary Wings is especially welcome on the NES due to its cooperative mode, which allows you to experience the weirdness with a pal. Ice Climber's biggest claim to fame for its time, however, was the ability for two players to play the game simultaneously. You worked your opponent into submission, going for the pin, and victory gave you the chance to take on tougher challengers, but not before training your chosen warrior to be stronger with interstitial mini-games. 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