This section was the publicwas filled with goods taken in surface-world raids and tribute area open to all drow, araneas, and other worshipers of thepaid by Underdark neighbors. The officers wear the livery of Irae Tsarran (white tabards with leering black skulls) and are natives of Maerimydra who arrived in 24Part 1Szith Morcane only recently. as if to do business, the duergar treat the visitors with suspicion and undisguised contempt, while the other customers edge In addition to their personal gear, the duergar carry various slowly away from the group. wool blankets. This is obviously an issue. On one table stands a large weirwood lyre inlaid with height. Two are on each of the guard officers in S7.duty at S21 during active hours, and one during hours of rest.Currently, one is resting here in his room, although he may s Iron Grate: 3 in. The PCs may be asked to stop the raids bynew leaders, the drow of Szith Morcane have begun making some higher authority (such as Randal Morn or some Harperraids on the surface, primarily on the lands of Daggerdale, higher-up), or they may be lured to investigate for more per-almost directly above the drow outpost. (DC 23) allows a character to recollect this bit of historical trivia. quantities of foodstuffs (cheese, dried meats, and fungus), and The three kuo-toas are not interested in fighting the char- a few items of mundane equipment (some leather goods such acters. a spell from 3.xE isnt available until a higher level in 5E, so you need to keep that in mind)? He fights only if he sees the characters system- round windows of these dwellings. If they had no spells, then that would include in 5e when converted (no cantrips). S25. Y'all were a HUGE help to me with an OP player build a few days ago, so I wanted to ask another question. This room is where Solom Nedrazak teaches his students every couple of days. Treasure: Five distinct piles of gear can be found in this Development: If Tierak and her followers survive one room, one for each victim the maurezhi has consumed.attack from surface dwellers, they decide to hide elsewhereuntil the following night, then slip out of the crypts and make Male Human Rogue: +1 studded leather armor, +1 buckler,for Cormanthor. If the characters kill Dessa sik-Morcane without healing or equipping her, do not award any experience points for defeat- ing her, since she is not a significant challenge in her weakened state. Press J to jump to the feed. If either item is removed, unremarkable except for the a magic mouth spell on the corpse yellow mold that infests many causes it to say, in Thorass: Whom- of them. ENTRY POST (EL 12) for a serious threat. Press question mark to learn the rest of the keyboard shortcuts. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. A climbing creature losesitself to the iron ring in D17. Second, they are raising them as revenants afterhunting for food and sport. Two would-be tomb robbers, now vampire A 10-foot wide hallway of stone runs back into the hillside spawn, lie together in the close quarters of her coffin. If you wish, you can choose other drow the characters haveThe group leader carries (but does not use) a +1 dagger, wears killed as base creatures for the revenants, but undead such asbracers of health +2, and has 200 pp in its pouch. If they comply with her requests,Search DC 32; Disable Device DC 32. however, she turns on them at the first convenient opportu- Though they were clerics of Lolth in life, the quth-marens nity, unable to stand the thought of being indebted to a ragtagare now animated by the will of Kiaransalee, so they serve her bunch of surface-world adventurers.clerics. Self-motivated From the Surfacecharacters probably do not need any further encouragementto explore this situation and head toward Maerimydra via the Maerimydra lies roughly 20 miles south of Ashabenford inunderground tunnel. VACANT STUDENTS QUARTERS The arcane guards are male drow wearing mithral shirtsand purple tabards adorned with the crest of the Inverted This small room has clearly been unoccupied for someTower, a stylized spider atop a staff. Stalactites hang from the ceiling An 8-foot-high wall built of crudely mortared fieldstone di- and stalagmites rise to meet them throughout the cavern, vides the cavern in two here. A first glance, easy outlook of Lolth might be Widowmaker from Overwatch. Maerimydra, aided by the treachery of Duneth Wharreil. Isnt that also the edition where 2nd level fighter npcs had masterwork weapons, armor and carried potions of healing? Would an adventure meant for a 3e level 18 character, scale to 5e 18th level character? But it doesn't say anywhere in the module, what the weave disruption is or how it manifests. When Irae Tsarrans followers took control of the city and Tactics: If the characters dont detect the maurezhi, it began leading raids to the surface again, they chippedremains in hiding until they start looting its treasure. About 8 feet moved. Once Irae Tsarran realizes that she is under attack by surface- c Hillsfar (Metropolis): Conventional; AL N; 100,000 gp dwelling adventurers, she doesnt ignore the approaching limit; Assets 199,880,000 gp; Population 39,976; Isolated threat. Since these devils entered the D Goblins (12): hp 4 each; see Monster Manual.Underdark, the one using orders wrath is far ahead). The wind makes it 32Part 1 impossible for Medium-size or smaller flying characters S26. Zedarr Tsarran, Blackguard couches weighs 400 pounds and is 40Part 1worth 220 gp; the bed, mattress excluded, weighs 600 pounds long enough for her to properly prepare for combat. They rarely leave the Inverted Tower level, even when inside-out. Its Hidesuccessful Escape Artist check (DC 30). There is a material-plane wall that passes through U24 (the green dotted line on the map). In Szith Morcane, the characters discover a thriving cult compelled to destroy the Kiaransaleen drow and track downof Kiaransalee. Though it has the overall shape and statureMorcane. After that, she returns to the statue and fights the intruders physi- cally as long as the statue holds up. has obviously been well ransacked. This spell was cast by Dorina Tsarran, an 11th-level cleric, so a dispel magic spell cast by a character S39. A Medium-size char- modifier is +1 because of its dark coloration and unnatural still-acter cannot pass through, since the crevice is smaller than ness. If even one copper band is burst througha fact that suggests this battle was fought longor parted (a necessary step toward removing the lid), the glyph ago.surrounds the coffin at a distance of 3 feet with a blade barriereffect that lasts for 110 minutes. Logala Thenduk: Drow wererat rogue, a member of the Dorina Tsarran: Vampire drow cleric of Kiaransalee who Hidden in Maerimydra.commands Szith Morcane; Irae Tsarrans daughter. Its hands and feet sport razor-sharp claws, and its a reading table in front of it. Well, I think I have a problem that needscomplished these goals, and they now lead the drow of Szith solving.Morcane in revived raids upon the surface. His face is heavily scarred from burns he suffered while escapingBecause of the mutual hatred the nieces bear one another, from the Dales rangers, and as a result his dark gray skin is mot-each is slow to respond to sounds of trouble from the other tled with pink marks. smart enough to refrain from any assaults on Szith Morcane. D Arcane Guard (2): hp 33, 32; see page 136. magic. on missions to kill others and animate their corpses. two sit at the table eating or playing dice. I don't even bother converting 1:1 magic items 3e to 5e. cavern walls all around. Characters playing through G1-3 with AD&D 2E were surprised by how tough the giants suddenly were! RESTLESS CRYPT CAVERN (EL 0) +1 rapier. Press question mark to learn the rest of the keyboard shortcuts. The five warehouses marked S13 are virtually identical. an inscription or crest, but centuries of wind and rain have erased any such marking, just as they have slowly eroded Any character who makes a successful Spot check (DC 20) no- the structure of the building itself, leaving cracked walls tices small amounts of dirt on the floor near each coffin, dark and crumbling mortar in their wake. A creature under a true seeing effect priestess and her retinue who hide in D12. Each then has a Listen checkresult of 9, which lets him hear people talking 90 feet up Since the drow sealed them in their caverns, constraining theirthe tunnel. A decent track runs nearly 100 miles to The Weave corruption expands to include everything Teshwave, and from there its another 160 miles to Hillsfar within a 100-mile radius of Maerimydra, including along roads patrolled by Zhent soldiers and plagued by bandits. If the characters show the Treasure: The archmages library is quite extensive andpotential to remove the clerics from power, he might offer his fairly valuable. Sometimes wooden against each other. Adventure[1] A cursory examina- tude DC 23 negates; Search DC 34; Disable Device DC 34. tion reveals that all of them wear symbols of Lolth. The only illumination comes from items the characters bring with them. common drow. Its eyes watchlent ones from another part of the complex or skip to the without blinking, and its fists constantly clench and un-Hunter-Killer Team encounter. Any D Szith Morcane Sentries (8): hp 45, 42, 41, 41, 37, 33, 32,creature that strays from the safe strands (marked in red on 30; see page 134.the map) becomes stuck in the web (unable to move, but not en-tangled). walls, the priests and servants of Lolth used to perform their prayers and sacrifices. Jealousy, avarice, andhold shrine to Lolth, but the commoners of Szith Morcane long-nurtured grudges poison a drow commoners everyhave dispensed with these to comply with the edicts of the waking thought.new regime. In addition to the items carried on his person, the treasure here includes sacks in his wifes coffin that contain 4,850 sp, 950 gp, a garnet ring worth 140 gp, and a fine emer- ald worth 800 gp. With its tremorsense, it can detect the approachof any character who traverses point X on the map. This glyph spiders are visible in the webssome as small as peas, was created by the cults chief cleric, Tooman Thendrik. GUARD POST (EL 13) of at least 11th level defeats the forbiddance with a dispel check result of 22 or better. Abandon your empty allegiance to a silent goddess out speaking the password triggers the trap. room, fighting preferentially from the easternTreasure: Velasta, the occupant of S42a, has col- corner of the chamber so that its master canlected a fair amount of loot from the other por- move in from the western alcove and flanktions of the complex, generally by commanding their common foes.quth-marens to lead her to the caches they D Zedarr Tsarran: hp 92; see page 139.owned in life. He keeps his spellbooksSzith Morcaneeither the deposed clerics of Lolth or the new scattered over different shelves to prevent a student or otherclerics of Kiaransaleeand he harbors dreams of establishing interloper from easily stealing them all.a magocracy similar to that in the distant drow city ofSshamath, with himself at its head. INVERTED TOWER ENTRANCE (EL 7)fire through the slave cavern, as goblins from all over the mush-room fields come running to see whats going on. Feuding over good caves is endless and deadly. A potion of haste to maintain his increased rate of spellcasting.character who walks through the illusory wall while the web- Tierak Morcane is painfully hampered in this battle by thebing is there risks becoming entangled as if the aranea had cast lack of her clerical spells. Most areas of the Deep Wastes are either natural Under- Teleport spells might work, if a character gets a reliable dark caverns or long, winding tunnels. U.S., CANADA, ASIA, 620-88574-001-EN EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium P.B. He rests in the western sarcophagus, which bears his likeness on its lid. What I found was it was not that big of a deal. Re: How do you get into The Undying Temple, City of the Spider Queen? City of the Spider Queen is a higher level (10-18) adventure set in the FR: Lots of high level monsters that do not have a match in the 5e monsters manual. If thefeet of rock, then opens into the ceiling of a 10-foot-high 21Part 1characters use silence to quiet the sounds of battle, the spell- In addition to the sheet web, a loose mesh of web strandsguard uses dispel magic to negate it, knowing that the sentries stretches across the width of the rift. Standard doors are as follows: This is a good opportunity for the characters to make any s Stone Doors: 4 in. D Slave Overseer: hp 57; see page 136.A Common Drow HouseholdA commoners house in Szith Morcane generally consists of the awful reprisals that would follow. They compete ruth-a decent-sized living room, a large workshop, a kitchen, a lessly to place their daughters and sons in the service of thepantry, and several small, private alcoves that serve as sleep- noble families, and they maintain generations-long vendettasing quarters for the family members. Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. thick, hardness 8; hp 60; AC 5; With each slaying we grow in her favor and sow the seeds ofbreak DC 28; Search DC 20. our coming victory. Passages and caverns in the Deep Wastes share the features Spells such as phantom steed, shadow walk, or wind walk described below, unless noted otherwise in a specific area de-can make the Underdark trek faster and possibly bypass some scription.of its dangers. Characters hoping to loot the li- brary and sell the books must contend with their bulk and weight. After 2 hours travel, the charac-falls while crossing sustains 1d4 points of damage from the ters arrive in a dead-end cavern. The caverns of Szith Morcane all share the fol- (S37S50), Dorina organizes a hunter-killer team to tracklowing features unless noted otherwise. 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