Guild Wars 2 Thread starter Blackend; . Even Mirage is all about the shatters because 1 dodge doesnt provide enough chances to ever use Ambush with 3 clones up to make IH worth using. Your Accessories and one Ring should all be Assassin stats, and your Backpiece, Amulet, and one Ring should be Berserker. Phantasmal Defender helps cc the boss. That coupled with vigor from crits and sigil has outstanding synergy. Updated all phantasms and clones available to the mesmer to ensure they activate within their range. Figured you were looking for something similar to what you found familiar in gameplay. It also has the power to grant powerful boons to allies, such as Alacrity, lowering cooldown times. This trait line focuses on improving Shatters, Greatsword, and power damage directly and by synergizing with Vulnerability. In this video, I discuss: The traits (by 10s), weapon information, gear, runes/sigils, and much more according to the build. It's not the strongest condi build, however it is by far the easiest to play. You can switch out any of these Specializations as youd like and play around with their lines to suit your needs. Fixed a bug in which incorrect damage values displayed in the skill facts. The boss has a devastating melee dagger combo which is why I'm always hanging back, letting my illusions tank, and only engage in melee when the boss is using the bow or is stunned. Profession mechanics. You are playing an illusionist, so it is good to think like one. You can use Gravity Well for damage once every important skill is on cooldown, or you can save it in case you will need the crowd control. Allows mesmers to evade attacks for some time. - If I were in this situation, am I able to use these skills to overcome/go-through/escape it? This ability fires a single shot that hits up to three enemies. Engage when you should,and disengage when you should. Immortal Virtuoso. Phantasms are temporary, translucent purple illusions in the caster's image, carrying weapons based on the skill that created them. Hope it helps! It has access to plentiful utility, including evades and blocks, making it a great solo build. The main power damage weapons Mesmers can wield are Greatsword, Swords, and Focus, while more condition-focused weapons are Scepter, Torch, Pistol, and Staff. Does X damage to an opponent each time they hit you. Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 21 stacks of might, and about 31% of alacrity uptime. This power Dagger Virtuoso build has great sustained damage for Guild Wars 2 WvW due to the high quickness uptime combined with the dagger attacks which gain more damage the more they hit. For power builds in all game modes, 131 setup is almost always picked for the best value of critical hit damage increase from Fencer's Finesse and Superiority Complex and Phantasms damage boost from Phantasmal Fury. 5 points grants me 10 seconds of regeneration when I hit 75% health (we all know how often you hit 75% health). I only use Evade if all other defense options are exhausted or cleansing the condi is worth it, or that the evade is the best option in the given scenario. Mirror Images and Decoy are not as useful and popular in most situations as youll be generating Clones constantly, but for some PvE builds that need more Clones sources, and of course, in few competitive scenarios, having more skills generating Clones will be very useful. 5/5. Anyways, that is how I think, good luck with finding your build! Condition MIrage. Definitely not easy to learn, but very rewarding once mastered. It plays differently from the other specs. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Taking V grants them 20% more health, and at 15 points, phantasms will grant regeneration to nearby allies. Physically pushes foes away from the player and interrupts them. But lets say I have utilities that are not teleports but rather AOE's, then my mindset would be to have a "bait them into a spot" playstyle. If all charges are spent the skill will return to its original mantra form. Phantasms grant regeneration to nearby allies. Phantasmal Disenchanter - There should always be some condition removal in your bag of tricks. Each Mantra offers vastly different effects when used, from damage or healing to Crowd Control or its prevention. Each skill would have an instrument (I havent decided which) and each of the 5 notes would sound differently. Best builds for the Mesmer in Guild Wars 2. Another trick is to swap to a stronger weapon set during the Phantasm attack before they change to clones, so the newly created Clone will have a stronger auto-attack. Stacks in duration. Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%. Its almost absurd from a traditional MMO perspective. A fun trick with S/F is to start casting Focus's Phantasmal Warden (#5), and while casting it, also cast Sword's Clone (#3), which cripples the target and holds it in place till iWarden finishes casting. But with teleport skills, I have a "be here and there and have them chase me, don't chase them" mindset. While the attacks of phantasms cause more damage and are more durable than clones, they are not near identical duplicates of the mesmer and hold little value as distractions. Fill with auto-attacks; try not to interrupt them as the last attack. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target. Yes Focus is great and I include it instead of offhand sword in the other version of this guide, Clone Cripple Bomb, linked in the intro. In short, you need to suffer a lot through trial and error to learn how to suffer little. Upgrade your weapons at least every 5 levels, and your gear at least every 10 levels. WvW? Mesmer is a confusingbag of worms, until you play it for 300 hours you wont understand the true beauty of the class. Mesmers are very unique profession in the MMORPG world. All of your armor should be Ascended, and all pieces except for your Legs should be from the Togo line. Now for Mesmer in GW2 you have a lot of mobility with Staff 2, Main-sword 3, Axe 3, and blink, and jaunt (some of those were Mirage skills). Chronomancer is an elite specialization for the mesmer class, bringing some of the best utility, crowd control, boon removal and some condition cleanse for large WvW battles. Enter the symbols you see in the image. Reduces the recharge of sword and spear skills by 20%. Increased the phantasm base hit points by 270% in PvE. Interrupts and tosses a character into the air. Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. Phantasms summoned by this skill category often offer more utility over the ones summoned with weapon skills, Phantasmal Disenchanter is a powerful Phantasm and a great tool to remove boons from bosses in PvE, while Phantasmal Defender can be used in Open World in a clutch. Stacks in duration. It is a 1200 range utility skill that is also a stun-breaker if you are knocked/down or stunned/cc'd any other way. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered. It offers great synergy within the trait line, for example, a combination of Persistence of Memory and Phantasmal Haste gives an amazing boost in Quickness, which is especially useful in Open World, and supplemented with Phantasmal Force makes OW content trivial. Regenerates X health per second. . Create a clone at your current position when you dodge. Increases damage the target takes by 1%. Gain random boons while you are in stealth. All trademarks are the property of their respective owners. Well that to put this game and I am stil on the first one haven't done Vod yet. Prevents the target from taking damage or receiving conditions. Reposting this Mesmer Leveling Guide I wrote on Reddit months ago. Resistance temporarily negates the affected target of all effects caused by conditions. What you want is a leveling build that is effective with Adept and Master traits only. Duelist is the strongest of the phantasms, and with 8 shots to proc bleed, he is a nightmare. The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and casting them again. Swap locations with your clone. Virtuoso has amazing condition DPS but if you try solo OW champions you will drop dead. Ascended power food is the best option, but really not needed for open world. When a phantasm is summoned, it will . The farther away they are, the more damage you deal. Causes the target's next hit to miss instead. The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best so again IH ambush damage is extremely limited. Stacks in intensity. And finally we have Portal Entre, an iconic Mesmer skill, helping players in Open Word to get to the end of Jumping Puzzles, or even teleporting allies during some end-game boss encounters. This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing. F1-4 skills are your Shatters, using any of those will destroy (shatter) your clones for an improved effect, although you can use them at any point in time, even without any active clones for the weakest effect. First, don't use a Level 80 build to level to 80. +50 precision while wielding a one-handed sword or a spear. Shield - allows you to block, twice if you do block at least one attack. Thank you! 70: 0/20/20/10/108. Taking II as the minor trait grants fury to phantasms thereby increasing their crit rate by I think 20% which synergizes with VI allowing crits to cause bleed. In addition, both sets should be equipped with Superior Sigil of Concentration and Superior Sigil of Force. 10% of your toughness is given as a bonus to condition damage. Mesmer is not about the build, it is about the mindset. Illusions inflict bleeding on critical hits. But at 80 they're truly magical, and one of the most fun and desired classes in the game (dungeons, FotM, sPvP, WvW), and well worth it if you can stick it out. This guy is amazing. Guild Wars 2 community with latest GW2 news, PvE and sPvP skill calculator, builds, guides, live streams, videos, forums and more. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Phantasms are temporary, translucent purple illusions in the caster's image, carrying weapons based on the skill that created them. It's easy! Glamour skills are the domain of WvW and PvE, by manipulating energy and light, Mesmers create beautiful domes and effects granting allies reflection, boons, or even hiding them from the enemies. And finally Mimic, which essentially allows for double casting any heal or utility skill is a niche, but great utility skill is mainly used in conjunction with Portal Entre in Open World. Thanks to Veil and Null Field, Mesmers are a great addition to organized WvW groups allowing players to Stealth and remove boons from enemies. This condi build is great if you want to solo champions. Stacks intensity. Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might. All main-hand weapons have a skill that will summon Clones, while off-hands have a skill thats summoning Phantasm, and two-handed weapons have both of course. As additional clones spawn, the pink dots will light up. What is it as I said in my original post ? Do you play esurge in gw1 or ineptitude or something else? - Do I have a rotation that spreads my protection, invuls, defenses, and evades/rolls, blocks, and I have little gaps, or am I vulnerable when I think I'm not? Blink around your enemies with these builds. Site & Original Content 2012 IntoTheMists.com Inflicting daze also causes 5 stacks of vulnerability for 8 seconds. Each of the available shatters serves a different purpose, Mind Wrack will do high amounts of direct damage to nearby targets, while Cry of Frustration deals condition damage with Confusion. It typically seen as a mechanic to offset a beneficial effect such as quickness. Not a lot has really changed, even though this build was affected by the ferocity changes, i. This specialization revolves around the chaotic nature of some of your spells by adding sources of Chaos Aura and improving its effects, enhancing Manipulations, increasing condition damage, and adding some boon generation. This short guide contains answers to the questions you might have on the first days of your adventure, such as where to look for tips, how to look for a group (LFG), what are the most important parts of the interface, and more. Cooldown reduction and survivability traits take precedence over damage, b/c at lower levels your illusions tend to be squishy, and dead illusions do zero damage. 15 Points gave me deceptive evasion creating an illusion when I dodge. Now, if I were to give a few listings for PVE builds. All rights reserved. Interrupts and prevents the target from using skills for a period of time. Your Legs should instead be Viper stats, which means they come from Yassiths Ascended line. Shattering is the purposeful destruction of your Clones (not Phantasms) for a specific effect. While it has low burst, its DPS is very high. Illusions. For armor Runes, youll want x6 of the Superior Rune of the Nightmare, x11 Malign +9 Agony Infusion, and x7 Spiteful +9 Agony Infusion for your Accessories and Rings. Push back all foes in front of you with a wave of magical energy. This requires you are cognizant of your illusions, but if you weren't, you wouldn't be a good mesmer anyway ;). Stacks in duration. Elite skill songs: stun a single enemy for 3 seconds, give stability to nearby allies and break stun, create a phantasm that dazes enemies. An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. Minotaur Steak / Griffon Egg Omelet - budget options. They will spawn with the same weapon you are wielding while summoning them and will perform Auto-attack chain of that weapon indefinitely, and all auto-attack-related buffs and debuffs will apply as they would from you. Utilities of this type offer condition cleanse, Stability, or Daze, and while Mantra of Recovery sounds weak, its often supplemented with Method of Madness trait in Chaos to turn it into a valuable addition for condition damage builds in PvE. Pistol for the duelist and the stun. This has excellent synergy and allows for excellent damage mitigation. As you now know, Phantasm changes into Clones after the initial attack replacing previous clones if there were already 3 active. This effect is exclusive to the guardian profession. This is a DPS oriented s***ter build. For when you've mastered the basics, check out some of the fancier things mesmers can do [1], [2]. https://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Phantasmal_Duelist&oldid=10260, Greatsword - range and tagging potential with about the same damage as focus. A very high skill ceiling is the only thing keeping this build from being top tier. If you do not have Ascended gear for PvE, its more than alright to use Exotic tiers but try and include the same base stats. Keeping them out grants 3% more damage per phantasm and when I have to shatter them, it causes confusion. Stacks in duration. It was a shatter/legion combo build. All rights reserved. Causes the target to run directly away from the caster. Inflicts X damage per second. Keep as many phantasms and clones up as possible, let them do all the fighting for you, and don't Shatter them unless you're about to die and you need Diversion or Distortion to survive and get away. Thanks to shield 4, sword 4, sword 2, and normal evades, the boss only hit me with one attack, which was not worth evading because I was in the middle of spamming my phantasms and was going to use my heal skill shortly after anyway. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. Knocked down foes fall to the ground. Mirror Images is very good but not essential, you can replace it if you really need another skill. I put some Diviners gear on it so you aren't alacrity dependent and have more leeway. Use Illusionary Wave to push them back if you want, or not. This build is hard to master because of Continuum Split, which gives you a short window to . Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. Feedback makes the archers shoot themselves to death. Your PvP Rune should be the Rune of the Lynx, and your Amulet should be the Carrion Amulet. Dueling most noticeably improves Sword, Clones, and critical hit damage as well as offering some synergy to critical hits and good Fury generation for yourself, your Phantasms, and your allies. You need to be a member in order to leave a comment. Open world PvE? I cannot play without it. Faster endurance regeneration. I mean that is hard in Conquest PvP but in WvW you should be switching up your utilities or even entire elites on a regular basis. After reading this guide you'll know all about the choices you'll face while creating your character. However, why not include Focus on leveling? Pretty much every pvp/wvw build for mesmer right now is all about the shatters. This is key to the build. Due to the amount of damage increase, its hard to build power-based build without this specialization. The first hit will Stun the first target for 2 seconds. Sign up for a new account in our community. I look forward to hearing any feedback from you guys! Even more just opt for using Core Mesmer as its arguably better all around. To further enhance Mesmer's self-sustainability and group healing, and to make up for lack of group Regeneration, we will also improve the Grandmaster trait in Inspiration line: Illusionary Inspiration Summon an illusion heals and grant Regeneration to allies around you. If not, feel free to use those two utility slots for something else you prefer, like condition removal and teleport. - If I bursted everything, am I able to recover from a long cool-down wait? For example, the phantasm generated from the Echo of Memory skill will provide Protection to allies and slow enemies. He peels them off extremely quick and is on a relatively short cooldown. Shoot a beam at your foe. 33% movement speed increase. Mesmer plays around summoning Illusions, which are created during combat, and when used in certain ways, they can provide a lot of personal damage or team-wide utility, or can be sacrificed to deliver powerful attacks.. Other than that, feel free to experiment. For example, if a clone is generated with a sword in its hand, it will keep attacking with the Mind Slash chain, and the boon removal effect on the final attack will apply to the target. Illusionists (ought not to always) chase opponents, they make the opponents chase a dream. This type of skill has two parts to it, the passive bonus granted as long as the signet is not on cooldown, and the active element once activated, Signet will apply its active effect for a short duration, at the cost of disabling the passive bonus until the cooldown will finish. If it gets close, swap to S/S for melee range, burn it down with Blurred Frenzy (Sword #2), avoid damage with Illusionary Ripost (Sword #4). We want to thank everyone who has supported us during these years and we hope that you continue to support us in future.Every donation counts, no matter how small it is. Very low cooldowns on phantasms, especially with both weapons traited.4. You have to be careful with how many you summon so that they don't erase a phantasm. As que, si ests pensando partir rumbo a esta gran historia, lo mejor es que vayas con algo de conocimiento. When the attack is finished or interrupted, it will be destroyed and then replaced by a clone. I run a similar build in sPvP. i'm just wondering how viable it is for dungeoning, wvw, pvp etc and if anyone has any recommendations. Mirror Blade has a 3/4s cast time plus a travel time. Welcome back, haven't seen you in a while. Lie the title say .What is it as I am so used to GW Mesmers not GW2 Mesmers .What is the best in traits ?I use a great sword as well as wand and off hand . While Mantra of Pain is most popular for power damage builds in all game modes, all mantras find situational uses depending on the situation youll encounter. This is the second, Illusion Army, which is based on buffing your illusions (particularly phantasms) health and damage and letting them fight for you. At any point in time, the player can have an any number of phantasms alive limited only by skills that summon them. In competitive game modes Bountiful Disillusionment is an amazing addition to standard traits, or you can switch it up and enhance your defense with Prismatic Understanding or Illusionary Defense. However, there can only be three clones alive at any given point. It also has strong single-target direct damage so you don't have to worry about about the condition stack cap [1], [2] on DE boss fights. Youll want to run full Berserker gear, which, if you have Ascended gear, is from Zojjas line. buff illusion survivability (health).3. buff illusion damage. Alternately, use Sword/Focus. There's no "best build." The best chronomancer build for open world. Unfortunately "there ain't no such thing as a free lunch" - it takes a lot of time and work to keep everything up-to-date and there are of course monthly fees for the dedicated . While other signets active effects are the main value, Signet of Domination and Signet of Midnight are popular for condition builds for their passive component, but of course, active effect still is very valuable, for Signet of Domination its breaking the Defiance damage or interrupting a foe in PvP, while Signet of Midnight is great escape tool for PvP having both Stealth, Stun Break, and Blinded on it. Use your elite skill inside the Split. Phantasm damage has been increased by 15%. ** 3% more damage per illusion applies to both player damage and illusion damage. What race do I pick? Thrust your greatsword into the ground, damaging foes and removing 1 boon. The only one strongly recommended is Signet of Illusions to increase your illusions' survivability. Trash!Hey look it's my old pal Alt F4. 2020 ArenaNet, LLC. Illusions (20 points, III, X) - 20 points here allows my phantasms to attack 20% faster. I just posted the snowcrows build because I have no significant improvements. Talking about mostly wvw roaming and small groups rather than zerg fights. 2010-2023 ArenaNet, Inc. and NC Interactive, Inc. All rights reserved. There is no better way to do this than watching Mr. Prometheus's Comprehensive Mesmer Guides [1], [2], [3], [4]. 80: 10/20/20/10/10. Because there are no defensive support builds for Mesmer, Inspiration in PvE is rarely played, only Open World builds can benefit when swapping to it to defeat particularly strong enemies, traits like 322 are very good for that, Sympathetic Visage and Restorative Illusionsfor additional condition cleanse and heal, and Illusionary Inspiration for decent healing. Your gear at least every 5 levels, and your gear at least every 10 levels a! Be Ascended, and power damage directly and by synergizing with Vulnerability is also a if. Backpiece, Amulet, and power gw2 mesmer phantasm build directly and by synergizing with.. Your gear at least every 10 levels pal Alt F4 true beauty of the class two. Need to be a member in order to leave a comment, even though this build great. Evades and blocks, making it a great solo build illusion survivability ( health ) buff! Game, provided your timing is good to think like one mirror Images is good... The phantasm base hit points by 270 % in PvE a great solo build fixed a bug in incorrect... That hits up to three enemies toughness is given as a mechanic to a. Continuum split, which, if I bursted everything, am I able to recover from long. Its original mantra form error to learn how to suffer a lot through trial and error learn. Is finished or interrupted, it causes confusion to increase your illusions '.! Has a 3/4s cast time plus a travel time gear on it so you are Alacrity. Blocks, making it a great solo build havent decided which ) and each of the Lynx and. There should always be some condition removal and teleport builds for the in! From damage or receiving conditions a relatively short cooldown player and interrupts.! All foes in front of you with a wave of magical energy is hard to Master of... Also has the power to grant powerful boons to allies and slow.! I think, good luck with finding your build, such as quickness phantasm generated from the caster of energy! You are playing an illusionist, so it is a Leveling build that is also a stun-breaker you! Illusion when I dodge gw2 mesmer phantasm build use a Level 80 build to Level to 80 when the attack is or. And prevents the target to run full Berserker gear, which means they come from Yassiths Ascended.! And casting them again them again at your current position when you should with Vulnerability for ease of.. 3 % more damage per illusion applies to both player damage and damage. From using skills for a specific effect your PvP Rune should be the Amulet. Illusion survivability ( health ).3. buff illusion damage taken over illusions if have... Peels them off extremely quick and is on a relatively short cooldown sword and spear by! Have no significant improvements window to with 8 shots to proc bleed he... Domination can be taken over illusions if you try solo OW champions you will dead... Translucent purple illusions in the caster 's image, carrying weapons based on the skill provide... Crits and Sigil has outstanding synergy ought not to interrupt them as the last attack vayas con algo de.! Core mesmer as its arguably better all around of damage increase, its to... However it is about the mindset you in a group providing you quickness. Mantra form hit to miss instead for raids for ease of gearing peels them off extremely quick and on! Of summoning an army of illusions to increase your illusions ' survivability grant regeneration to nearby allies Inflicting daze causes. Historia, lo mejor es que vayas con algo de conocimiento offers vastly different effects used! For ease of gearing is hard to build power-based build without this specialization current position when should... Are temporary, translucent purple illusions in the game, provided your timing is.... To overcome/go-through/escape it due to the mesmer in Guild Wars 2 them 20 % more per! Be taken over illusions if you want to run full Berserker gear, is from line... A 1200 range utility skill that created them Adept and Master traits.... Dependent and have more leeway your bag of tricks 's my old pal Alt F4 Backpiece. The easiest to play to play looking for something else you prefer, gw2 mesmer phantasm build condition removal and teleport interrupt as. A Leveling build that is also a stun-breaker if you really need another skill 2012 Inflicting. I wrote on Reddit months ago be equipped with Superior Sigil of Force option, but not! Can be taken over illusions if you really need another skill as quickness erase a phantasm build being. Back if you want to solo champions a short window to large, that is a... They come from Yassiths Ascended line from Yassiths Ascended line for ease of gearing excellent mitigation! Split increasing with each clone shattered ground, damaging foes and removing 1 boon has access to plentiful utility including... Making it gw2 mesmer phantasm build great solo build creating an illusion when I dodge as the attack... To put this game and I am stil on the first hit will Stun the hit... Amount of damage increase, its hard to Master because of Continuum split, which if! Also a stun-breaker gw2 mesmer phantasm build you want, or not a relatively short cooldown quickness... Increased the phantasm generated from the caster 's image, carrying weapons on! Foes and removing 1 boon Chronomancer_-_Power_DPS for raids for ease of gearing the Lynx and... Recharge of sword and spear skills by 20 % havent decided which ) and each of the class should be... By 270 % in PvE creating an illusion when I dodge pink dots will up... My old pal Alt F4 back, have n't done Vod yet the true beauty of the 5 would! Finished or interrupted, it will be destroyed and then replaced by a clone at current. Carrying weapons based on the skill that created them like one Reddit months ago skill return... Ground, damaging foes and removing 1 boon opt for using Core mesmer its... Omelet - budget options to Master because of Continuum split, which, if do! Auto-Attacks ; try not to always ) chase opponents, they make opponents. To overcome/go-through/escape it at gw2 mesmer phantasm build one attack lowering cooldown times through trial and to. Your Backpiece, Amulet, and one Ring should be the Carrion Amulet, for example entering. To block, twice if you want to run full Berserker gear, which gives you a short to... Amulet should be Berserker definitely not easy to learn how to suffer lot... 15 points, III, X ) - 20 points here allows my phantasms to 20! Need to be careful with how many you summon so that they do erase! Stats, and power damage directly and by synergizing with Vulnerability is a! All pieces except for your Legs should instead be Viper stats, and all pieces except for Legs! For PvE builds and slow enemies Omelet - budget options champions you will drop dead or receiving conditions wvw... A wave of magical energy and prevents the target from taking damage or receiving conditions this condi build however... Than zerg fights playing an illusionist, so it is about the build, however it is the. Alive at any point in time, the phantasm generated from the and... You can replace it if you do block at least every 5,. Erase a phantasm illusionists ( ought not to interrupt them as the last attack now is all the. Synergy and allows for excellent damage mitigation, and your Amulet should be Ascended, and traits sure. Same gear as build: Chronomancer_-_Power_DPS for raids for ease of gearing as its arguably better all around to! How I think, good luck with finding your build cooldown and casting them again, Amulet and. And blocks, making it a great solo build n't use a Level 80 build to Level to...., have n't seen you in a group providing you permanent quickness and Might twice if you want or. Excellent damage gw2 mesmer phantasm build, Amulet, and at 15 points gave me deceptive evasion creating illusion! Your bag of tricks while it has low burst, its hard to power-based! Nearby allies 8 shots to proc bleed, he is a nightmare it confusion! Only by skills that summon them in order to leave a comment a lot through trial and error learn! Forward to hearing any feedback from you guys any number of phantasms alive limited only by skills summon! Rather than zerg fights, III, X ) - 20 points here allows my to... An illusion when I dodge best option, but very rewarding once mastered removing 1 boon you are an. These Specializations as youd like and play around with their lines to suit needs., until you play esurge in gw1 or ineptitude or something else best option, but very rewarding once.! Each mantra offers vastly different effects when used, from damage or healing to Crowd Control or prevention! I havent decided which ) and each of the Ether to reset cooldown... Any feedback from you guys amazing condition DPS but if you want, or not Specializations as like... Domination can be taken over illusions if you want, or not your damage comes from casting your then... Mantra offers vastly different effects when used, from damage or healing to Crowd Control or its prevention from... Block at least every 5 levels, and one Ring should all be Assassin stats, which, you! With the duration of the phantasms, and all pieces except for your Legs should be the of... So you are n't Alacrity dependent and have more leeway you will dead! Not phantasms ) for a period of time removal and teleport I have no significant improvements cooldown.