Found or stole a valuable item: The character uncov-Apprenticeships need not be limited to mundane trades; ered or stole something of value or interest to others. Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. . . There is a section on how to deal with game-breaking characters for the DM, which I like. . . make a Sprinting check The 12 subabilities are listed below, along with their Fatigue: A character's Stamina influences when he effects on characters. The thinnest of the subraces, gray dwarves almost Hill dwarves are not accustomed to traveling over water.appear emaciated. Such a warrior has high ideals to maintain at all Spell resistance (5): Fighters with spell resistancegain a times.+1 bonus to all saving throws versus spells. unearthly skill that creates the magical effects. always mindless killers. This 192-page book was published by TSR, Inc. in 1995. choice. The higher the positive value, the easier the skill becomes for the char- acter. 3. immunity to: fear. Further,mal abilities.The restrictions with their point values follow: these items must not exceed one set of armor, one Limited armor (5/10/15): A fighter with this restriction shield, four weapons (magical arrows and bolts dont count), and four other objects.s limited in his selection of armor. High elves set the physicalrnents underground. Languages: Stouts can begin with any six halfling, The standard halfling subraces are: hairfoot, stout, and human, or dwarven dialects.tallfellow. w I 1 I K w r u J c r , a d # w D a s ~ .W s OPTLN, OM, M ~ ~ ~t&I.riwJ , sPLWSCW andtheisR bgo areaademarkr awned NTSR hx. The fightefs six ability scores are:Strength 16 Intelligence 12Dexterity 14 Wisdom 8Constitution 12 Charisma 11Leon doubles the fightefs Strength score (1 6x2=32), I I 10-11 40and dividesthe 32 points as follows: Stamina-1 5, Musde-17 (1 5+ 17-32). . This allows a dwarven character to have more than a 4determining if the ground is stable. Charisma.9 Character points also can be used in the course of play, Method II: Roll 3d6 twice for each ability. take long to disabuse myself of that notion. This mechanic Similarly, character points are used to purchase non- allows characters a second chance to accomplish impor- weapon proficiencies. For example, because Muscle check resultsare 11, The charactershave matchedLeon's fighter has a 17 Muscle,the character can make up power for power.to three checks-the initial check, plus two more. chosen, and the Racial Require- ments table consulted, modify the ChElracter Each race detailed below receives aability scores based on the Racial Adjustments table-and number of character points that can be k i n b spent on racial skills and other abilities.determine the subabilityscoresas perthe rules in chaptertwo. They havestand between five and a half and six feet tall, and often black compound eyes, short antennae, and a complicatedhave powerful, stocky builds. Such masonry.characters can have exceptional subability scores, just asthey can have exceptional Strength scores. They prefer the Deep Dwarves' Special Abilitiessecurity and the isolation that living far beneath the earth Infravision, 90' SavingThrow Bonuses Melee Combat Bonuses* Mining DetectionAbilitiesprovides.The typical deep dwarf is 4 4 % 'tall and weighs 120 * Attack bonus applies vs. drow, troglodytes, and ora.pounds. The aarakocras' A player character bullywug is actually a member of anvoices are not wellsuited for common, and they punctuate advanced variety of this species, since most bullywugsaretheir speech with caws, screeches, and whistles. 2022-01-20 16:37:30. or adiacent to rivers, lakes, and seas. The standard elven subraces are:aquatic, dark, gray, high, and wood.Player character elves can be the fol-lowingclasses: fighter, mage, cleric, orthief. the character is forced to live by his wits. choice. However, a lizard man in plate mail (AC 3) is AC 3. conservativetones. .138 . The character must wet his entire body (a water skin full will do) three times per day, or lose 2 points of Constitution per missed bath. Another example of a hybrid, half-orcs are Half-elves can be any alignment. The swanmay requires a magical token (a ff. Then the numbers are his attack. . Hairfoots aredistinguished from other halflings by their lack of facial with small caps. The character's Stamina score may Musde score may be up to 5 points higherthan his Sta-be up to 5 points higherthan his Muscle subability score. Cover art is by Jeff Easley and interior art is by Thomas Baxa, Doug Chaffee, Les Dorscheid, Jeff Easley, Ken Frank, and Eric Hotz. few-player character swanmays-wander the land to fight evil wherever they find it Thri-kreenOrc The thri-kreen are a race of large, intelligent insects often referredto as mantiswarriors. . He is well-muscled and stocky, with tan or brown Dwarven may select additional racial abilities afterskin, dark hair, and bright eyes. All paladins have the following restrictions:4 fighter can gain bonus character points to spend on theabove abilities by accepting a voluntary restrictionon his nor- Cannot possess more than 10 magical items. Custom-craft your next PC, selecting the profession, skills, and abilities you want! The details of the character's escape are left to the and the owner. Leon assigns his char- actet's subability scores like this: * All 1s rolled on hit dice are considered 2s. Ability Requirements: Strength 13Protection from evil (5): The paladin has a naturalaurawith a 10' radius. . . Animal friendship (10): Once a day a gnome gains an animal friendship spell ability, as the priest spell, with Although most forest gnomes are neutral good, player respect to burrowing animals.characters can claim any alignment. society tends to be organized and less savage. Generals andthose who can calm or incite a mob with a few words allhave good Leadershipscores. WebPlayer's Option Rulebooks present an alternative approach to D&D Characters. Due to their lack of physical prowess, koboldsspecialize in dirty tricks, distractions, and traps, using theseIof human kindness and compassion within their misshapen human form, they are indistinguishable from other people,forms. This grants them a bonus to all saving throws vs. magical wands, staves, rods, andRock Gnomes' Special Abilities spells. A dwar-ven character might choose to be afighter, cleric, or thief. AC 5) in leather armor (AC 8) is actually AC 4, since the leather armor provides a small They favor plain dothingand neasure of extra protection. Normal modifiers for old or confused ily crafted and have no magical properties: it's the satyr'strails may apply. If 15 100%the roll is equal to or less than the listed chance, the wizard 20 1OO%Jcan learn the spell. . priest characten receive, accordingto their Intuitionscores.Knowledge Table 9: Know' . change shape.They are usuallyill-temperedbeingswho enjoy violence forits own sake, indulgingin all manner of cruelty to entertain Swanmays belong to a special sisterhood of druids andthemselves.Ogres are extremelystrongand hardy, buttheir rangers, living in communal lodges in hidden forests. 19 +4 % Spell Failure: This is the percentage chance that a 25 t4 7*priest's spell will fail when cast Those priests with low intu-ition scores run the risk of havingspells misfire. lhey hewe littletalent for ma& 4-2 but ace1at m n gwar aatt,and ark such as engineering. Sir Lancelot, Sir Cawain, Sir Calahad of King Arthurs Round Table, and Roland and the 12 Peers of Charle- Poison resistance (5): Fighters with poison resistance magne. The covers have creasing. SuggestedNWPs: Hunting, fishing, set snares, fire- Apprenticeship: The character entered into an appren- building, and survival.ticeship-an arrangement where a practiced craftsmantaught him a skill in exchange for money or services. . [2] He felt that readers might suspect that Skills & Powers would "do nothing but further confuse the situation" regarding the "out of hand" number of character classes available in the game, but suggested that the book "in fact does the opposite". Any paladin who changes align-tion of defensiveworks such as ditches, pits, fields of stakes, ment loses all his special powers. WebPlayers Option: Skills & Powers Book. And they are proud of their status as thepariahs of the humanoid cultures. Also, all racial maxi- Wisdom 10mums and minimums must be observed. Immunity to: forget, holdperson, ray of enfeeble- ment, and scare. Minotaur +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma k. Attacked last: The character 'Mongrelman -1 Intelligence, -1 Charisma, +1 one other scorecomes from a race notorious for its Ogrecowardice and ineffectiveness in com- +2 Strength, +2 Constitution, -2 Intelligence, -2 Charismabat. Forest gnomes wear their hair customized mome character, he can Dick and choose fromand boards long, and the color runs from brown to black in the list of gnome abilities listed below. Suggested NWA: Boat piloting, rope use, seamanship, navigation,andcharacter likely would become self-sufficient. He can't spend more than 2 characterreceives a +2 bonusto all surprise checks.m. Racial abilities cost 5 to 10 charac- usingthe same method. They are geared toward simple survival, and they 1 tible to extremetemperatures.concentrateon their environment rather than on philosoph- rompanion (10): The elf gains the companionship of a cooshee or an elven cat. Paladins do not gain extra spells for warrior abilities. Completing AD&D 2.5e. ighters can purchase 10 pointsof exceptional Strength for each extracharacter point spent. This allows a dwarven character to have more than a 4 point difference in the Dexteritysubabilities.Chapter 3Brewing (5): +2 to the Brewing proficiency score. The victim must savea shout spell by imitatingthese sounds, although they can versus poison or be paralyzed 2-16 rounds (1-8 roundsduplicate the non-magical aspects of these sounds if larger than man-sized, or only 1 round if size H orexactly. twoinsixchance (1 or 2 on 1d6) to find secret doors, and Acute taste (5): The character's sense of taste is so sensitive he gains a +2 bonus to saving throws vs. a threeinsbc (1,2, or 3 on 1d6) to noticea concealeddoor. If a fighter qual- The Musde subability measuresthe sheer power a char-ifies for exceptional subability scores, roll percentile dice acter can exert at a moment's notice. larger.)q. Unlike most fish, aquatic elves can live forsome time out of water. imbibed poisons. shock result is equal to or less than the listed chance, the Max. Detect any sliding or shifting walls or rooms, 1-4 onThis bonusdoes not apply if the character is above ground. Or, if the player wishes to create his own 14-17 +4 18-20 +5Hairfoots' SpecialAbilities a percentage chance equal to-his Wisdom score of iden- Attack bonus Savingthrow bonuses tifying a potion by appearanceand scent Infravision, 60' Stealth Reason bonus (10): +1 bonus tothe Reason subability. Their ears are large and prominent, and their Gnolls look upon flinds as leaders, heroes, and championsmouthsare full of sharp fangs. There is more information about this in chapter four. . Priests and wizards can spend points to gain extra spells. For more on these men, see Charlemagne andgain a +1 bonus to all savingthrows versus poison. . 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